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Çѳ²´ëÇб³ ¸ÖƼ¹Ìµð¾îÇкΠ¹Ìµð¾î¿µ»óÀü°ø ±³¼ö ¼Ò¿äÇÑÀÇ ¡ºSOFTIMAGE ICEÀÇ ÀÌÇØ - ¸Þ´º¾óÆí¡». ½Ã°¢Àû ÇÁ·Î±×·¡¹Ö ½Ã½ºÅÛ ICE¿¡ ´ëÇÑ ÇнÀ¼´Ù. ICE ÆÄƼŬºÎÅÍ ÄÄÆÄ¿îµå ±¸Ãà±îÁö ´Ù·é´Ù.
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Contents
Á¦1Àå ICE ½ÃÀÛÇϱâ
1. ICE °³¿ä
2. ICE Æ®¸® ºä(Tree View)
3. ICE ±¸Á¶ ÀÌÇØÇϱâ
4. ICE Æ®¸® »ý¼ºÇϱâ
5. ICE Æ®¸®¿¡ ³ëµå(Nodes) Ãß°¡Çϱâ
6. ICE ³ëµå ¿¬°áÇϱâ
7. Àå¸é ÂüÁ¶ ±ÔÁ¤Çϱâ
Á¦2Àå ICE Particles
1. ICE ÆÄƼŬ °³¿ä
2. ICE¸¦ È°¿ëÇÑ ºÒ ¸¸µé±â Part ¥°
3. ±âÁ¸ ÆÄƼŬ ½Ã½ºÅÛ¿¡¼ ICE ÆÄƼŬ·Î ÀüȯÇϱâ
4. ICE ÆÄƼŬÀº Á¡µé(Points)ÀÇ ¸ðÀÓÀÌ´Ù
5. ICE ÆÄƼŬ ¹æÃâ(Emissions) »ý¼ºÇϱâ
6. ICE ÆÄƼŬ ¹æÃâ ÇÊÅ͸µÇϱâ(Filtering)
7. ICE ÆÄƼŬ ½ºÆÝÇϱâ(Spawning)
8. ICE ÆÄƼŬ ºñÀ²(Rate)
9. ICE ÆÄƼŬ ¼Óµµ(Speed)
10. ICE ÆÄƼŬ Å©±â(Size)
11. ICE ÆÄƼŬ Áú·®(Mass)
12. ICE ÆÄƼŬ ¹æÇâ(Direction)
13. ICE ÆÄƼŬ ȸÀü(Orientation)
14. ICE ÆÄƼŬ ¼ö¸í(Lifespan)
15. ICE ÆÄƼŬ »ö»ó(Color)
16. ICE ÆÄƼŬ ÇüÅÂ(Shapes)
17. ICE ÆÄƼŬ ÀνºÅϽº(Instances): ÆÄƼŬ ÇüŸ¦ ¿ÀºêÁ§Æ®·Î
18. ICE ÆÄƼŬ ºí·Ó(Blobs)
19. ICE ÆÄƼŬ Ç¥½ÃÇϱâ(Displaying)
20. ICE ÆÄƼŬ °ª ¼öÁ¤Çϱâ(Modifying)
21. ÆÄƼŬ °ªµé ¹«ÀÛÀ§ÈÇϱâ(Randomizing)
22. ÆÄƼŬ °ª Åͺæ¶óÀÌÁîÇϱâ(Turbulizing)
23. ½Ã¹Ä·¹À̼ǵÇÁö ¾ÊÀº Æ÷ÀÎÆ® Ŭ¶ó¿ìµå ÀÛ¾÷Çϱâ
Á¦3Àå ICE Particle Shading
1. ICE ÆÄƼŬ ¼ÎÀÌ´õ(Shaders) °³¿ä
2. ICE¸¦ È°¿ëÇÑ ºÒ ¸¸µé±â Part II: ºÒ²É ·»´õ¸µ
3. Particle Volume Cloud ¼ÎÀÌ´õ
4. Particle Density ¼ÎÀÌ´õ
5. Particle Gradient ¼ÎÀÌ´õ
6. Fractal Scalar°ú Cell Scalar ¼ÎÀÌ´õ
7. Attribute ¼ÎÀÌ´õµé°ú ÇÔ²² ·»´õ Æ®¸®¿¡ ICE µ¥ÀÌÅÍ °¡Á®¿À±â
8. ICE Particle Shader ÄÄÆÄ¿îµå
9. ICE ÆÄƼŬ ½ºÇÁ¶óÀÌÆ®(Sprites)
Á¦4Àå ICE Particle States
1. ICE ÆÄƼŬ ½ºÅ×ÀÌÆ®(States)
2. ½ºÅ×ÀÌÆ® ½Ã½ºÅÛ »ý¼ºÇϱâ
3. Æ®¸®°Å(Trigger) ¼±ÅÃÇϱâ
4. È¿°ú(Effect) Á¤ÀÇÇϱâ
5. ÆÄƼŬ ŸÀ̸Ó(Timers) ¼³Á¤Çϱâ
Á¦ 5Àå ICE Particle Surface Interaction Behaviors
1. ICEÆÄƼŬ¿¡ ´ëÇÑ ¿òÁ÷ÀÓ Á¦¾î¿Í Ç¥¸é »óÈ£ÀÛ¿ë Çൿ¾ç½Ä
2. Àå¾Ö¹°¿¡ ƨ±â´Â ICE ÆÄƼŬ
3. Àå¾Ö¹°¿¡ ´Þ¶óºÙ´Â ICE ÆÄƼŬ
4. Àå¾Ö¹°¿¡ ¹Ì²ô·¯Áö´Â ICE ÆÄƼŬ
5. Àå¾Ö¹°°úÀÇ Ãæµ¹ ½Ã ICE ÆÄƼŬ ½ºÇ÷¡½Ã(Splashes) ¹æÃâÇϱâ
6. ICE ÆÄƼŬ °ñ(Goals)
7. Ä¿ºê(Curve)¸¦ µû¶ó À̵¿ÇÏ´Â ICE ÆÄƼŬ
8. ¿ÀºêÁ§Æ® ÁÖÀ§¸¦ µû¶ó È帣´Â ICE ÆÄƼŬ
9. ¿ÀºêÁ§Æ® ÁÖÀ§¸¦ µµ´Â ICE ÆÄƼŬ
10. ³«¿±Ã³·³ ¶³¾îÁö´Â ICE ÆÄƼŬ
Á¦6Àå ICE Particle Strands
1. ICE ÆÄƼŬ ½ºÆ®·£µå(Strands)
2. ½ºÆ®·£µå »ý¼ºÇϱâ
3. ½ºÆ®·£µå Æ®·¹ÀÏ(Trails) »ý¼ºÇϱâ
4. ½ºÆ®·£µå ÈÖ°Ô Çϱâ
5. ½ºÆ®·£µå ºñƲ±â
6. ½ºÆ®·£µå Åͺí¶óÀÌÁîÇϱâ
7. Sine Waves ÇüÅ·Π½ºÆ®·£µå ¿òÁ÷À̱â
Á¦7Àå ICE Rigid Bodies
1. ICE Rigid Body Dynamics
2. ICE ÆÄƼŬÀ» Rigid Body·Î ¸¸µé±â
3. Rigid Body ÆÄƼŬ Æнúê(Passive) ¸¸µé±â
4. Àå¾Ö¹°°úÀÇ ICE ÆÄƼŬ Ãæµ¹
5. ź¼º(Elasticity)°ú ¸¶Âû(Friction) ¼³Á¤Çϱâ
6. Ãæµ¹ ¼Ò°Å½ÃÅ°±â(Muting)
Á¦8Àå ICE Forces
1. ICE Æ®¸®¿¡¼ Èû(Forces) »ç¿ëÇϱâ
2. ICE ½Ã¹Ä·¹À̼ǿ¡¼ Èû(Forces) »ý¼ºÇÏ°í Àû¿ëÇϱâ
3. ICE Èû(Forces)ÀÇ Á¾·ù
Á¦9Àå ICE Simulation
1. ½Ã¹Ä·¹ÀÌ¼Ç ¿µ¿ª(Regions)°ú ³ëµå(Nodes)
2. ICE ½Ã¹Ä·¹ÀÌ¼Ç È¯°æ(Environment)
3. ICE ½Ã¹Ä·¹ÀÌ¼Ç Àç»ýÇϱâ
4. ICE ½Ã¹Ä·¹À̼ÇÀ» À§ÇÑ Ãʱ⠻óÅ »ý¼ºÇϱâ
Á¦10Àå ICE Caching
1. ICE µ¥ÀÌÅÍ¿Í ½Ã¹Ä·¹ÀÌ¼Ç Ä³½Ì
2. ij½Ã ÆÄÀÏÀ» À§ÇÑ ±âº» °æ·Î ¼³Á¤Çϱâ
3. ij½Ã ÆÄÀÏ·Î ½Ã¹Ä·¹ÀÌ¼Ç ¶Ç´Â ¾Ö´Ï¸ÞÀÌ¼Ç µ¥ÀÌÅ͸¦ Ç÷ÔÆÃÇϱâ
4. ICE Æ®¸®¿¡¼ ij½Ã ÆÄÀÏÀ» ÀÐ°í ¾²±â
5. ICE ½Ã¹Ä·¹ÀÌ¼Ç Ä³½Ì
Á¦11Àå ICE Trees ±¸ÃàÇϱâ
1. ICE Æ®¸® ÀÌÇØÇϱâ
2. ICE Æ®¸®¿¡¼ µ¥ÀÌÅ͸¦ °¡Á®¿À°í ¼³Á¤Çϱâ
3. ICE Æ®¸®¿¡¼ ½ÇÇà(Execution) Á¦¾îÇϱâ
4. Math ³ëµåµé »ç¿ëÇϱâ
5. º¯È¯ ÀÛ¾÷Çϱâ(Transforms)
6. Áö¿À¸ÞÆ®¸® Äõ¸®(Queries) »ç¿ëÇϱâ
7. IDs¿Í Indices¸¦ °¡Áö°í ÀÛ¾÷Çϱâ
8. ICE Æ®¸®¿¡¼ ¹è¿(Arrays)À» °¡Áö°í ÀÛ¾÷Çϱâ
9. ICE Æ®¸®¿¡¼ ¸Ê(Maps)À» °¡Áö°í ÀÛ¾÷Çϱâ
10. ÇÁ·¹ÀÓ°ú ½Ã°£¿¡ ´ëÇÏ¿© ÀÛ¾÷Çϱâ
11. ICE¿¡¼ »ö»ó¿¡ ´ëÇÏ¿© ÀÛ¾÷Çϱâ
12. º¯Çü(Deformations) ±¸ÃàÇϱâ
13. ICE Æ®¸® ¿À·ùÀâ±â(Debugging)
14. Æ®¸®¿¡ Á¤º¸ Ãß°¡Çϱâ: ±×·ì°ú ÁÖ¼®
15. ICE Æ®¸® ±¸Ãà¿¡ ´ëÇÑ ¸î °¡Áö ¸Þ¸ð
Á¦12Àå ICE Compounds ±¸ÃàÇϱâ
1. ICE ÄÄÆÄ¿îµå °³¿ä
2. ICE ÄÄÆÄ¿îµå »ý¼ºÇϱâ
3. ÄÄÆÄ¿îµå ÆíÁýÇϱâ
4. ³ëÃâµÈ Æ÷Æ® °ü¸®Çϱâ
5. ÄÄÆÄ¿îµå ¼Ó¼º ¼³Á¤Çϱâ
6. ÄÄÆÄ¿îµå ÀͽºÆ÷Æ®Çϱâ
7. ICE ÄÄÆÄ¿îµå Àû¿ëÇϱâ
8. ÄÄÆÄ¿îµå ¹öÀü ºÎ¿©Çϱâ
Reference
- ICE Nodes
- ICE Compounds
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