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ÀÌ Ã¥Àº Miarmy(¸¶À̾ƹÌ)¸¦ ÀÌ¿ëÇÏ¿© ¿µÈ ¼Ó ±ºÁß ¾ÀÀ» Á¦ÀÛÇÒ ¼ö ÀÖ´Â ½Ã¹Ä·¹ÀÌ¼Ç Å×Å©´ÐÀ» ¼Ò°³ÇÕ´Ï´Ù. Miarmy´Â [¿ùµå¿öZ], [¾È½Ã¼º], [½Å°úÇÔ²²], [ºÎ»êÇà] µîÀÇ ¿µÈ ¼Ó¿¡ µîÀåÇÏ´Â ±ºÁßµéÀ» ÀÚÀ¯·Ó°Ô Á¦ÀÛÇÏ°í Á¦¾îÇÒ ¼ö ÀÖ´Â ¸¶¾ß Ç÷¯±×ÀÎÀÔ´Ï´Ù.
ÀÌ Ã¥¿¡¼´Â MiarmyÀÇ °É¾î´Ù´Ï´Â ±ºÁßµéÀ» Á¦ÀÛÇÏ´Â °£´ÜÇÑ Æ©Å丮¾óÀ» ½ÃÀÛÀ¸·Î Àü¹ÝÀûÀÎ ÇÁ·Î¼¼½º¸¦ ÀÍÈ÷°í, MiarmyÀÇ ´Ù¾çÇÑ ±â´É°ú Ư¡¿¡ ´ëÇؼ ¾Ë¾Æº¾´Ï´Ù. ±×¸®°í Auto Fight ¸ðµå¸¦ ÀÌ¿ëÇÑ ´ë±Ô¸ð ÀüÅõ¸¦ ¸¸µé¾îº¸´Â ¡®Fighter¡¯¿Í RBD Emitter, Dynamic systemÀ¸·Î ±â¸¶º´À» °ø°ÝÇÏ´Â ¡®Horse Rider¡¯, ±×¸®°í ¿©·¯ ActionÀ» ÀÌ¿ëÇÏ¿© ´Ù¾çÇÑ »óȲÀ» ¸¸µé¾î º¸´Â ¡®City¡¯ ¿¹Á¦¸¦ ´Ù·ç¾î º¼ ¼ö ÀÖ½À´Ï´Ù.
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Part1. ±ºÁß ½Ã¹Ä·¹ÀÌ¼Ç ¼Ò°³
01. ±ºÁ߽ùķ¹ÀÌ¼Ç ÀÌÇØÇϱâ
- ±ºÁß ½Ã¹Ä·¹À̼ÇÀ̶õ
- ±ºÁß ½Ã¹Ä·¹À̼ÇÀÇ Àü¸Á°ú Çʿ伺
02. Where is Miarmy? Just in Miarmy!
- Miarmy(¸¶À̾ƹÌ)ÀÇ ¼Ò°³
- ¿Ö MiarmyÀΰ¡?
- Miarmy Express ¼³Ä¡¹æ¹ý
[Äü½ºÅ¸Æ® Æ©Å丮¾ó]
°É¾î´Ù´Ï´Â ±ºÁß ¸¸µé±â
- ÁøÇà°úÁ¤ ¹Ì¸®º¸±â
- ÀÇ»ç°áÁ¤ ·Îµå¸Ê
1. Import Miarmy Plug-in
2. Import Original Agent
3. Create Placement
4. Import Action file
5. Make Decision Node
6. Create Cache
Part2. Miarmy »ìÆ캸±â
01. Miarmy ¿öÅ©Ç÷οì
1. Original Agent »ý¼º
2. Animation clipÀ» Á¦ÀÛÇÏ°í action file·Î º¯È¯
3. ·¹À̾ƿô°ú ±Ô¸ð¸¦ °áÁ¤
4. Decision Logic ±¸¼º
5. Cache¸¦ »ý¼ºÇÏ°í render ÀÛ¾÷
02. Asset Stage
1. Rig
2. Original Agent (OA)
3. Reference Agent
03. Shot Stage
1. Placement
2. Action
3. Logic
Input Sentences
Output Sentences
04. Physics
05. Render
Part3. Miarmy ½ÇÀü¿¹Á¦
01. Fight(´ë±Ô¸ð ÀüÅõ Àå¸é ¸¸µé±â)
- ±âȹ¼
- ¹Ì¸®º¸±â
- ¿öÅ©Ç÷οì
- ÀÇ»ç°áÁ¤ Æ®¸®
- ÁغñÇؾßÇÒ ¸®¼Ò½º
1. Start Maya
2. Import Original Agent
3. Create Placement Node
4. Make Decision
5. hpDown Decision Node
6. Agent Cache
7. Mesh Drive Cache
02. City(µµ½Ã¸¦ °Å´Ï´Â »ç¶÷µé)
- Á¦ÀÛ°èȹ
- ÁغñÇØ¾ß ÇÒ ¸®¼Ò½º
1. Import scenes
2. Create Road
3. Create Placement
4. Default Decision
5. Create Zone
6. Create Bound
7. Add Detail
8. Create Placement & Bound[3]
03. Horse Rider(±â¸¶ ÀüÅõ Àå¸é ¸¸µé±â)
- Á¦ÀÛ°èȹ
- ¹Ì¸®º¸±â
- ¿öÅ©Ç÷οì
- ÁغñÇØ¾ß ÇÒ ¸®¼Ò½º
1. Miarmy Ready!
2. Import Agent
3. Create Placement
4. Create Spot
5. Make Priority Decision Node
6. Create Bound
7. Background Import
8. Terrain Manager
9. Make Terrain Decision Node
10. Create RBD Emitter
11. Realtime Display
12. Bake RBD Emitter
13. Mesh Drive Cache »ý¼º ¹æ¹ý
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