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Table of Contents
Designing a Game from Scratch
Setting Up Unity
Working with Scenes and GameObjects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and VFX Graph
Lighting Using the Universal Render Pipeline
Fullscreen Effects with postprocessing
Sound and Music Integration
User Interface Design
Creating Animations with Animator, Cinemachine, and Timeline
Introduction to Unity Scripting with C#
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Conditions
Scripting the UI, Sounds, and Graphics
Implementing Game AI for Building Enemies
(N.B. Please use the Look Inside option to see further chapters)
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