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Creating a Unity Project
Editing Scenes and Game Objects
Grayboxing with Terrain and ProBuilder
Importing and Integrating Assets
Introduction to C# and Visual Scripting
Implementing Movement and Spawning
Physics Collisions and Health System
Win and Lose Conditions
Implementing Game AI for Building Enemies
Materials and Effects with URP and Shader Graph
Visual Effects with Particle Systems and Visual Effect Graph
Lighting Using the Universal Render Pipeline
Full-Screen Effects with Post-Processing
Sound and Music Integration
User Interface Design
Creating a UI with the UI Toolkit
Creating Animations with Animator, Cinemachine, and Timeline
Optimization with Profiler, Frame Debugger, and Memory Profiler
Generating and Debugging an Executable
Augmented Reality in Unity
Other Books You May Enjoy
Index
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