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Principles of Three-Dimensional Computer Animation 3/E
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ÀúÀÚ O'Rourke, Michael , O'Rourke, Michael
ÃâÆÇ»ç/¹ßÇàÀÏ W.W.Norton / 2002.12.01
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ISBN 9780393730838
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Introductionp. 13
Preproductionp. 17
Introductionp. 17
Storyboardingp. 17
Character and Model Designp. 20
Sound Designp. 21
Technical Testsp. 23
Production Schedulingp. 25
Modeling Basicsp. 29
Introductionp. 29
Polygonal Modelingp. 31
Splines and Patchesp. 38
Coordinate Systemsp. 45
Viewing Windowsp. 50
Geometric Primitivesp. 51
Transformationsp. 53
Common Modeling Techniquesp. 65
Hierarchiesp. 70
Booleans and Trimsp. 76
Basic Deformationsp. 79
Rendering Basicsp. 83
Introductionp. 83
The Camerap. 85
Lightsp. 94
Surface Characteristicsp. 104
Shading Algorithmsp. 109
Rendering Algorithmsp. 113
Background Imagesp. 119
Surface Texture Mappingp. 121
Solid Texture Mappingp. 134
Final Renderingp. 139
Animation Basicsp. 146
Introductionp. 146
Keyframingp. 147
Interpolationsp. 148
Parameter-curve Editingp. 153
Dope Sheet Editingp. 157
Forward Kinematicsp. 161
Inverse Kinematicsp. 166
Motion Pathsp. 173
Shape Deformationsp. 176
Camera Animationp. 184
Animating Lights and Surface Propertiesp. 190
Pose-based Animationp. 194
Advanced Modelingp. 197
Introductionp. 197
Virtual Sculptingp. 197
Digitizing Techniquesp. 199
Procedural Modelingp. 205
Stitched Patchesp. 210
Subdivision Surfacesp. 212
Displacement Mappingp. 215
Hair and Furp. 218
Paint-based Modelingp. 221
Higher-level Primitivesp. 224
Advanced Renderingp. 229
Introductionp. 229
Atmospheric Effectsp. 229
Fractalsp. 234
Lighting Subtletiesp. 238
Advanced Texturingp. 246
Texturing Polygonsp. 252
Background Shadersp. 255
Non-Photorealistic Renderingp. 259
Reflection Maps and Environment Proceduresp. 261
More Rendering Algorithmsp. 268
Rendering for Outputp. 275
Advanced Animationp. 285
Introductionp. 285
Animated Filletsp. 285
Limits and Constraintsp. 287
Metaballsp. 292
Expressions and Driven Keysp. 298
Motion Dynamics: Principles, Rigid Bodiesp. 305
Soft-Body Dynamicsp. 317
Particle Systemsp. 323
Cloth Dynamicsp. 332
Motion Capturep. 337
Camera-Motion Matchingp. 346
Character Rigging: Movement Controlsp. 350
Character Rigging: Deformation Controlsp. 354
Facial Animationp. 359
Nonlinear Animationp. 365
Postproductionp. 371
Introductionp. 371
Compositingp. 371
Editingp. 378
Conclusionp. 384
Indexp. 386
Table of Contents provided by Syndetics. All Rights Reserved.

ÀúÀÚ
O'Rourke, Michael
O'Rourke, Michael

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