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Introduction | p. 13 | Preproduction | p. 17 | Introduction | p. 17 | Storyboarding | p. 17 | Character and Model Design | p. 20 | Sound Design | p. 21 | Technical Tests | p. 23 | Production Scheduling | p. 25 | Modeling Basics | p. 29 | Introduction | p. 29 | Polygonal Modeling | p. 31 | Splines and Patches | p. 38 | Coordinate Systems | p. 45 | Viewing Windows | p. 50 | Geometric Primitives | p. 51 | Transformations | p. 53 | Common Modeling Techniques | p. 65 | Hierarchies | p. 70 | Booleans and Trims | p. 76 | Basic Deformations | p. 79 | Rendering Basics | p. 83 | Introduction | p. 83 | The Camera | p. 85 | Lights | p. 94 | Surface Characteristics | p. 104 | Shading Algorithms | p. 109 | Rendering Algorithms | p. 113 | Background Images | p. 119 | Surface Texture Mapping | p. 121 | Solid Texture Mapping | p. 134 | Final Rendering | p. 139 | Animation Basics | p. 146 | Introduction | p. 146 | Keyframing | p. 147 | Interpolations | p. 148 | Parameter-curve Editing | p. 153 | Dope Sheet Editing | p. 157 | Forward Kinematics | p. 161 | Inverse Kinematics | p. 166 | Motion Paths | p. 173 | Shape Deformations | p. 176 | Camera Animation | p. 184 | Animating Lights and Surface Properties | p. 190 | Pose-based Animation | p. 194 | Advanced Modeling | p. 197 | Introduction | p. 197 | Virtual Sculpting | p. 197 | Digitizing Techniques | p. 199 | Procedural Modeling | p. 205 | Stitched Patches | p. 210 | Subdivision Surfaces | p. 212 | Displacement Mapping | p. 215 | Hair and Fur | p. 218 | Paint-based Modeling | p. 221 | Higher-level Primitives | p. 224 | Advanced Rendering | p. 229 | Introduction | p. 229 | Atmospheric Effects | p. 229 | Fractals | p. 234 | Lighting Subtleties | p. 238 | Advanced Texturing | p. 246 | Texturing Polygons | p. 252 | Background Shaders | p. 255 | Non-Photorealistic Rendering | p. 259 | Reflection Maps and Environment Procedures | p. 261 | More Rendering Algorithms | p. 268 | Rendering for Output | p. 275 | Advanced Animation | p. 285 | Introduction | p. 285 | Animated Fillets | p. 285 | Limits and Constraints | p. 287 | Metaballs | p. 292 | Expressions and Driven Keys | p. 298 | Motion Dynamics: Principles, Rigid Bodies | p. 305 | Soft-Body Dynamics | p. 317 | Particle Systems | p. 323 | Cloth Dynamics | p. 332 | Motion Capture | p. 337 | Camera-Motion Matching | p. 346 | Character Rigging: Movement Controls | p. 350 | Character Rigging: Deformation Controls | p. 354 | Facial Animation | p. 359 | Nonlinear Animation | p. 365 | Postproduction | p. 371 | Introduction | p. 371 | Compositing | p. 371 | Editing | p. 378 | Conclusion | p. 384 | Index | p. 386 | Table of Contents provided by Syndetics. All Rights Reserved. |
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O'Rourke, Michael
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O'Rourke, Michael
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