´ë·®±¸¸ÅȨ >
¿¹¼ú/´ëÁß¹®È­
>
µðÀÚÀÎ
>
À¥µðÀÚÀÎ

ÆîÃ帱â
FutureUX: Digital signage Smart media : ¹Ì·¡ »ç¿ëÀÚ °æÇè µðÀÚÀÎ-µðÁöÅÐ »çÀÌ´ÏÁö¿Í ½º¸¶Æ® ¹Ìµð¾î Á¦ÀÛ»ç·Ê
Á¤°¡ 18,000¿ø
ÆǸŰ¡ 16,200¿ø (10% , 1,800¿ø)
I-Æ÷ÀÎÆ® 900P Àû¸³(6%)
ÆǸŻóÅ ÆǸÅÁß
ºÐ·ù À¥µðÀÚÀÎ
ÀúÀÚ ±èÁÖÈñ
ÃâÆÇ»ç/¹ßÇàÀÏ ÆË»çÀÎ / 2013.06.01
ÆäÀÌÁö ¼ö 277 page
ISBN 9788994595153
»óÇ°ÄÚµå 212622263
°¡¿ëÀç°í Àç°íºÎÁ·À¸·Î ÃâÆÇ»ç ¹ßÁÖ ¿¹Á¤ÀÔ´Ï´Ù.
 
ÁÖ¹®¼ö·® :
´ë·®±¸¸Å Àü¹® ÀÎÅÍÆÄÅ© ´ë·®ÁÖ¹® ½Ã½ºÅÛÀ» ÀÌ¿ëÇÏ½Ã¸é °ßÀû¿¡¼­ºÎÅÍ ÇàÁ¤¼­·ù±îÁö Æí¸®ÇÏ°Ô ¼­ºñ½º¸¦ ¹ÞÀ¸½Ç ¼ö ÀÖ½À´Ï´Ù.
µµ¼­¸¦ °ßÀûÇÔ¿¡ ´ãÀ¸½Ã°í ½Ç½Ã°£ °ßÀûÀ» ¹ÞÀ¸½Ã¸é ±â´Ù¸®½Ç ÇÊ¿ä¾øÀÌ ÇÒÀιÞÀ¸½Ç ¼ö ÀÖ´Â °¡°ÝÀ» È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
¸ÅÁÖ ¹ß¼ÛÇØ µå¸®´Â ÀÎÅÍÆÄÅ©ÀÇ ½Å°£¾È³» Á¤º¸¸¦ ¹Þ¾Æº¸½Ã¸é »óÇ°ÀÇ ¼±Á¤À» ´õ¿í Æí¸®ÇÏ°Ô ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

 ´ë·®±¸¸ÅȨ  > ¿¹¼ú/´ëÁß¹®È­  > µðÀÚÀÎ  > À¥µðÀÚÀÎ
 ´ë·®±¸¸ÅȨ  > ÄÄÇ»ÅÍ/ÀÎÅÍ³Ý  > ÄÄÇ»ÅÍ È°¿ë/WEB  > À¥/ȨÆäÀÌÁö  > À¥µðÀÚÀÎ
 ´ë·®±¸¸ÅȨ  > ÄÄÇ»ÅÍ/ÀÎÅÍ³Ý  > ÄÄÇ»ÅÍ È°¿ë/WEB  > ¾Û °¡À̵å/¸¶ÄÉÆÃ/µðÀÚÀÎ

 
Ã¥³»¿ë
µðÁöÅлçÀÌ´ÏÁö¿Í ½º¸¶Æ® ¹Ìµð¾îÀÇ ÇöȲ°ú ¹æ¹ý·Ð¿¡ °üÇÑ Ã¥ µðÁöÅлçÀÌ´ÏÁö, ½º¸¶Æ® »çÀÌ´ÏÁö, ½º¸¶Æ® ¹Ìµð¾î µîÀÇ ¿ë¾î·Î È¥¿ëµÇ´Â ´º¹Ìµð¾îÀÇ ±âº»ÀûÀÎ ¼Ó¼ºÀº »ç¶÷°úÀÇ °ü°è¿¡ ÁßÁ¡À» µÎ°í ÀÖ´Â ÀÎÅÍ·º¼ÇÀÌ´Ù. ´Ù¾çÇÑ ¿ë¾î·Î È¥¿ëµÇ´Â ´º¹Ìµð¾î¿¡ ´ëÇØ ÀÌ Ã¥¿¡¼­´Â µðÁöÅлçÀÌ´ÏÁö·Î ÅëĪÇØ ¼³¸íÇÏ°í Àִµ¥, µðÁöÅлçÀÌ´ÏÁö´Â ´Ü¹æÇâÀûÀÎ ÀϹæÀûÀÎ Á¤º¸¸¦ Á¦°øÇÏ´Â ±âÁ¸ÀÇ ¹Ìµð¾î¿Í´Â ´Ù¸£°Ô °ø°£°ú »ç¶÷ÀÇ Æ¯¼ºÀ» °í·ÁÇÑ ½º¸¶Æ®ÇÑ ¸Åü·Î, ÃÖ±ÙÀÇ ¸¶ÄÉÆðú ±¤°í ºÐ¾ß¿¡¼­ °¡Àå ¶ß°Å¿î ±â¹ýÀÌÀÚ Æ®·»µå´Ù. ÀÎÅÍ·¢¼Ç°ú ´õºÒ¾î µðÁöÅлçÀÌ´ÏÁöÀÇ µÎµå·¯Áø Ư¡Àº Ÿ ±â±â, ƯÈ÷ ¸ð¹ÙÀÏ µî°úÀÇ ¿¬µ¿ÀÌ ¿ëÀÌÇÑ È®À强¿¡ ÀÖ´Ù. ÀÌ Ã¥ FutureUX¿¡¼­´Â µðÁöÅлçÀÌ´ÏÁö¸¦ ±âȹÇÏ°í Á¦ÀÛÇÒ ¶§ ¿°µÎ¿¡ µÎ¾î¾ß ÇÏ´Â ´Ù¾çÇÑ »óȲµé¿¡ ´ëÇØ ¼³¸íÇÏ°í ÀÖÀ¸¸ç, ÀúÀÚÀÇ ¸ð¹ÙÀÏ UX °³¹ß °æÇèÀÌ µ¶Àڵ鿡°Ô »ó´çÇÑ µµ¿òÀ» Á¦°øÇÑ´Ù. ÃÑ 4ºÎ·Î ±¸¼ºµÇ¾î ÀÖ´Â ÀÌ Ã¥ÀÇ 1ºÎ¿¡¼­´Â µðÁöÅлçÀÌ´ÏÁöÀÇ ÃÖ±Ù Æ®·»µå¿¡ ´ëÇØ Àü¹ÝÀûÀ¸·Î ¼³¸íÇÏ°í, µðÁöÅлçÀÌ´ÏÁö°¡ ¹Ì·¡¿¡ ¾î¶² ÇüÅ·ΠÀü°³µÉÁö ½Ã³ª¸®¿À¸¦ ¿¹·Î µé¾î ¼³¸íÇÔÀ¸·Î½á µðÁöÅлçÀÌ´ÏÁöÀÇ ¹Ì·¡ °¡´É¼º¿¡ ´ëÇØ Àü¸ÁÇÏ°í ÀÖ´Ù. 2ºÎºÎÅÍ µðÁöÅлçÀÌ´ÏÁö¸¦ ±âȹÇÏ°í Á¦ÀÛÇÏ´Â ³ëÇÏ¿ì¿¡ ´ëÇØ ¼³¸íÇÏ°í ÀÖÀ¸¸ç, µðÁöÅлçÀÌ´ÏÁö Á¦ÀÛ °¡À̵带 Á¦°øÇÔÀ¸·Î½á µðÁöÅлçÀÌ´ÏÁö ½Ç¹«¿¡ Å« µµ¿òÀ» Á¦°øÇÏ°í ÀÖ´Ù.
¸ñÂ÷
1ºÎ. Æ®·»µå 1Àå. µðÁöÅÐ »çÀÌ´ÏÁö Æ®·»µå 1. »ç¿ëÀÚ ÄÜÅÙÃ÷ »ý¼º- User Created Contents 2. Ŭ¶ó¿ìµå ÄÄÇ»Æà - Cloud Computing 3. ¸ð¹ÙÀÏ ¿¬µ¿- Mobile connectivity 4. »çȸÀû °ü°è À¶º¹ÇÕ - Convergence in SNS 5. µð½ºÇ÷¹ÀÌ - Display 6. ´Ù¾çÇÑ ¼¾¼­ È°¿ë - Sensors 7. ÀÚ¿¬½º·¯¿î ÀÎÅÍÆäÀ̽º - NUI-Natural User Interface 8. 4D - 4D 9. Áõ°­Çö½Ç - Augmented Reality 10. Æ®·»µå Å°¿öµå - Trend Keyword 2Àå. ¹Ì·¡ ½Ã³ª¸®¿À 1. µðÁöÅлçÀÌ´ÏÁö·Îµå¸Ê - Digital signage road map 2. ÀϹݻç¿ëÀÚÀÇ ¹Ì·¡ ½Ã³ª¸®¿À - Future Scenario : User 3. °ø°£»ç¾÷ÀÚÀÇ ¹Ì·¡ ½Ã³ª¸®¿À - Future Scenario : Business operator, Networks and Society 4. ±¤°íÁÖÀÇ ¹Ì·¡ ½Ã³ª¸®¿À - Future Scenario : Advertiser, Smart user data management 2ºÎ. µðÁöÅлçÀÌ´ÏÁö ¼­ºñ½º ±âȹ 3Àå. Á¦ÀÛ °úÁ¤ °³¿ä 1. ÇÁ·Î¼¼½º ´Ü°è ¼ö¸³ - Making Process 2. ÀÏÁ¤°ú °ú¾÷ ¼³°è - Task & Schedule 3. ±¸¼º¿øÈ®º¸ - Team setting 4Àå. ¾ÆÀ̵ð¾î 1. ¸®¼­Ä¡ - Research 2. ¾ÆÀ̵ð¾î ÃßÃâ ¹æ¹ý·Ð - Ideation Methodology 3. ¾ÆÀ̵ð¾î ÅøŶ - Idea Toolkit 4. ¾ÆÀ̵ð¾î ȸÀÇ ÁøÇà - Idea Framework 5. ¾ÆÀ̵ð¾î ¸ðÀ¸±â - Gathering Ideas 6. ¾ÆÀ̵ð¾î Á¤Á¦ ÈÄ ±¸Á¶È­ - Organizing Ideas 5Àå. ¼­ºñ½º ±âȹ 1. Æ丣¼Ò³ª ÀÛ¾÷ - Creating Persona 2. »ç¿ëÀÚ °¡Ä¡ - User value 3. »ç¾÷ÀÚ °¡Ä¡ - Business value 4. ÄܼÁÆ® ¸ðµ¨¸µ - Concept modeling 5. ¼­ºñ½º ±¸Ã¼È­ - Defining Services 6Àå. ¼­ºñ½º ½ÇÇà ¹× Á¦ÀÛ 1. ¸ñ¾÷ ¸¸µé±â - Prototyping 2. µðÀÚÀÎ Á¦ÀÛ - Designing 3. Á¦ÀÛ °¡´É¼º °ËÅä - Examining Feasibility 4. »óÇ°È­ Âø¼ö - Commercialization 5. ½Ã³ª¸®¿À Á¦ÀÛ - Making Scenario 3ºÎ. µðÁöÅлçÀÌ´ÏÁö Á¦ÀÛ °¡À̵å 7Àå. µðÁöÅлçÀÌ´ÏÁö Ä¿¹Â´ÏÄÉÀÌ¼Ç Àü·« 1. ƯÁ¤ Ÿ±ê ¼³Á¤ - Creating Target User A. ½Ç³» »ýÈ° Àå¼Ò Ÿ±ê - Target Users for Indoor Digital Signage B. ¿Á¿Ü »ýÈ° Àå¼Ò Ÿ±ê - Target Users for Outdoor Digital Signage 2. ½±°í °£´Ü¸í·áÇÑ »çÀÌ´ÏÁö - Easy and Simple Signage 3. »ç¿ëÀÚ Âü¿© Áß½ÉÀÇ °æÇè ¼³°è - User Participation Experience Plan 4. »ç¿ëÀÚ¿¡ µû¸¥ º¯È­ - Various Target Users 5. ´Ù¾çÇÑ ¸Åü È°¿ë - Using Multimedia Platforms 6. ¶æ¹ÛÀÇ Áñ°Å¿ò Àü´Þ - Engagement design 7. ¿Â¡¤¿ÀÇÁ¶óÀÎ º¹ÇÕ ¹Ìµð¾î ÄÜÅÙÃ÷ Á¦ÀÛ - Online and Offline Media Mix 8. ¼Ò¼È ¹Ìµð¾î È°¿ë Àü·« - SNS marketing strategy 9. °¡»ó°ú Çö½ÇÀÇ °áÇÕ (¶óÀÌºê °ø°£) - Mixing real and virtual worlds 10. ¾ÆÆ® Å×Å© À¶ÇÕ µðÀÚÀÎ - Convergence of ART+Technology 11. °ø°£ ½ºÅ丮ÅÚ¸µ - Space storytelling 8Àå. µðÁöÅлçÀÌ´ÏÁö Á¦ÀÛ °¡À̵å 1. µðÁöÅлçÀÌ´ÏÁöÀÇ Æ¯Â¡ - Digital Signage Features 2. Áõ°­Çö½Ç - Augmented Reality 3. ¹Ìµð¾î ÆÄ»çµå - Media facade 4. Ȧ·Î±×·¥ ¼î - Hologram Show 5. ½Ç½Ã°£ °ÔÀÓ ? Real-time Game 6. Ç÷¡½¬¸÷ - Flash mob 4ºÎ. ½º¸¶Æ® ¹Ìµð¾î Á¦ÀÛ °¡À̵å 9Àå. ½º¸¶Æ® Æù 1. 3D ±â¹ÝÀÇ ÀÔüÀûÀÎ µðÀÚÀÎ - 3D-based Design 2. NUI - Natural User Interface 3. °³ÀÎÈ­ - Customization 4. ÄÜÅÙÃ÷ - Smart Phone Contents 5. ÀÎÅÍÆäÀ̽º - Smart Phone User Interface 6. ¾Û°ú À¥ UI - App & Web User Interface 10Àå. ½º¸¶Æ® TV 1. »ç¿ëÀÚ TV¸ÅüÀÌ¿ë Á¤È²(Context)°ú ¿ä±¸»çÇ×(Needs) ¹Ý¿µ 2. »ç¿ëÀÚ ÄÜÅÙÃ÷ ÀÌ¿ë ÆÐÅÏ(Pattern)°ú ¿ä±¸»çÇ×(Needs) ¹Ý¿µ 3. ¸®¸ðÄÁPUI - Remote control Physical User Interface 4. ÄÜÅÙÃ÷- Smart TV Contents 5. ÀÎÅÍÆäÀ̽º - Smart TV User Interface 6. ÀԷ¹æ½Ä- Smart TV Input Systems 7. ½º¸¶Æ®TV UI ±¸ÇöÀ» À§ÇÑ 10°¡Áö ¿øÄ¢- Ten Principles of Smart TV UI Design 11Àå. ½º¸¶Æ® »çÀÌ´ÏÁö 1. ¿©·¯ µð½ºÇ÷¹ÀÌ »ç¿ë-Multi Display 2. ´Ü¼øÇÑ ±¸¼º-Zero depth 3. ÀԷ¹æ½Ä- Input systems 4. ÁÖº¯¿¡ µû¶ó º¯È­ÇÏ´Â ±¸Á¶ - Flexible structure 5. ½º¸¶Æ® »çÀÌ´ÏÁö È­¸é±¸¼º - Smart signage User Interface 6. ÀÚµ¿È­ - UI Automation 7. »ê¼¼¸®ÇÁ ü »ç¿ë - Sans Serif Typeface 8. Â÷º°È­µÈ µðÀÚÀÎ - Exclusive Design 9. °£°áÇÑ ¸ÞŸÆ÷ - Simple Metaphor 10. À̾îÄÜ»ç¿ë - Using Earcon 11. ¹é¿ÀÇǽº Á¦ÀÛ°¡À̵å - Back Office Production Guide ºÎ·Ï-Appendix

ÀúÀÚ
±èÁÖÈñ
2001³â ÆÀÀÎÅÍÆäÀ̽º(www.teaminterface.com)¿¡¼­ SK n-TOP mobile 1Â÷~3Â÷ UT(Usability test-»ç¿ë¼º Å×½ºÆ®) ÃÑ°ýÀ» ½ÃÀÛÀ¸·Î 2011³â µð½ºÆ®¸¯Æ®(www.dstrict.com) ¶óÀ̺êÆÄÅ© ¸ð¹ÙÀÏ & ¾ÆÀÌÆÐµå ¾Û »ç¿ëÀÚ °æÇè ¼³°è(UX-User experience) ÃÑ°ý±îÁö ´Ù¾çÇÑ ´º¹Ìµð¾î¿Í ¸ð¹ÙÀÏ °ü·Ã ÀÏÀ» ÇØ¿Ô´Ù.
ÀúÀÚ´Â µðÁöÅлçÀÌ´ÏÁö(Digital signage) UX¸¦ ¼³°èÇϸ鼭 °Þ°Ô µÇ´Â À̽´µé°ú ÇØ°áÇÏ´Â ¹æ¹ý, µðÁöÅлçÀÌ´ÏÁö¸¦ ºñ·ÔÇÑ ½º¸¶Æ® ¹Ìµð¾î¸¦ Á¦ÀÛÇÏ´Â °úÁ¤¿¡ ´ëÇÑ ³ëÇϿ츦 ÀÌ Ã¥¿¡ ´ã¾Ò´Ù.
ÀúÀÚ´Â ÇöÀç µð½ºÆ®¸¯Æ® (www.dstrict.com)ÀÇ ´º ¹Ìµð¾î»ç¾÷ ºÎ¹® Ã¥ÀÓÀ¸·Î ÀÖÀ¸¸ç, °ü½ÉºÐ¾ß´Â »ç¶÷ÀÌ´Ù.

ÀÌ ÃâÆÇ»çÀÇ °ü·Ã»óÇ°
ÇѱÇÀ¸·Î ³¡³»´Â ¿Á¿Ü±¤°í»ç | ±èÁ¤¼ö,À̸íÈñ, ±è°æ¹è | ÆË»çÀÎ
ÇѱÇÀ¸·Î ³¡³»´Â ¿Á¿Ü ±¤°í»ç ½ÇÀü¿¹»ó¹®Á¦(2016) | ±èÁ¤¼ö,±èÀÚ°æ, ±è¿µ¹è(¿«À½) | ÆË»çÀÎ
ÇѱÇÀ¸·Î ³¡³»´Â ¿Á¿Ü±¤°í»ç ½ÇÀü½Ç±âÆí(2012) | ÆË»çÀÎ
 
µµ¼­¸¦ ±¸ÀÔÇϽŠ°í°´ ¿©·¯ºÐµéÀÇ ¼­ÆòÀÔ´Ï´Ù.
ÀÚÀ¯·Î¿î ÀÇ°ß ±³È¯ÀÌ °¡´ÉÇÕ´Ï´Ù¸¸, ¼­ÆòÀÇ ¼º°Ý¿¡ ¸ÂÁö ¾Ê´Â ±ÛÀº »èÁ¦µÉ ¼ö ÀÖ½À´Ï´Ù.

µî·ÏµÈ ¼­ÆòÁß ºÐ¾ß¿Í »ó°ü¾øÀÌ ¸ÅÁÖ ¸ñ¿äÀÏ 5ÆíÀÇ ¿ì¼öÀÛÀ» ¼±Á¤ÇÏ¿©, S-Money 3¸¸¿øÀ» Àû¸³Çص帳´Ï´Ù.
ÃÑ 0°³ÀÇ ¼­ÆòÀÌ ÀÖ½À´Ï´Ù.