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Part 1: Getting Up and Running
1 Creating Your First 3D Scene with Three.js
2 The Basic Components that Make up a Three.js Application
3 Working with Light Sources in Three.js
Part 2: Working with the Three.js
Core Components
4 Working with Three.js Materials
5 Learning to Work with Geometries
6 Exploring Advanced Geometries
7 Points and Sprites
Part 3: Particle Clouds, Loading and
Animating Models
8 Creating and Loading Advanced Meshes and Geometries
9 Animation and Moving the Camera
10 Loading and Working with Textures
Part 4: Post-Processing, Physics, and Sounds
11 Render Postprocessing
12 Adding Physics and Sounds To Your Scence
13 Working with Blender and Three.js
14 Three.js Together with React, TypeScript, and Web-XR
Index
Other Books You May Enjoy
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Jos Dirksen has worked as a software developer and architect for almost two decades. He has a lot of experience in many technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, JavaScript, and Typescript. Besides working with these technologies, Jos regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizat ions.Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense and the Port of Rotterdam.
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