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Pattern Language for Game Design [¾çÀå]

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SECTION I: INTRODUCTION ¡¡ Introduction xx What is this book for? xx Why is this book for you? xx Why am I the person writing this book? xx Patterns, Creativity, and Art xx Why are there patterns? xx Back to Art xx Is there room for creativity and innovation? xx Different Designers, Different Patterns xx Forming Patterns vs. Accepting Tropes and Stereotypes xx ¡¡ ¡¡ SECTION II: BACKGROUND ¡¡ Background on A Pattern Language by Christopher Alexander xx Pattern Theory xx Criticisms xx Implications for Games xx Background on the use of pattern languages in other fields xx Computer Science xx Social and Behavioral Science xx Background on the use of patterns in game design xx Books xx Patterns in Game Design xx Game Mechanics: Advanced Game Design xx Scholarly Articles xx The Case For Game Design Patterns xx Developing a pattern language for flow experiences in video games xx Design Patterns in Games: the case for Sound Design xx Patterns and Computer Game Design Innovation xx Other Game Design Pattern Projects xx LARP Pattern Language xx Kind Fortress xx Swedish ICT Interactive Institute xx ¡¡ ¡¡ SECTION III: AN INTRODUCTION TO PATTERNS IN GAME DESIGN An Introduction to Patterns in Game Design xx The Pattern Template and an Example Pattern xx Pattern Template xx Pattern Confidence xx Example pattern xx Mystery driven exploration xx Introduction to Pattern Exercises xx Common Problems in proposed patterns xx Patterns should address a design problem xx Shallow Patterns xx Circular Pattern xx Patterns should be Prescriptive xx Jumping to Conclusions xx Anti-Patterns xx The Desire to be The Authority / Kill Your Babies xx ¡¡ ¡¡ ¡¡ SECTION IV: PATTERN EXERCISES Pattern Exercises: xx Example Exercises and Patterns xx ¡¡ Basic Pattern Exercise xx Basic Pattern Exercise xx Pattern purpose xx Exercise 1: Basic Pattern Exercise xx Basic Pattern Exercise Example xx Structural Pattern Exercises xx Higher-order Patterns xx Pattern purpose xx Exercise 2: Higher-order Patterns xx Example Higher-order Patterns xx Lower-order Patterns xx Pattern purpose xx Exercise 3: Lower-order Patterns xx Example Lower-order Pattern xx Formal and Functional Design Elements xxx Formal Patterns xxx Pattern purpose xxx Exercise 4: Formal Patterns xxx Example Formal Pattern xxx Bonus Student Example: Temporally Unavailable Space xxx Functional Patterns: Patterns from Rules xxx Pattern purpose xxx Exercise 5: Functional Patterns xxx Example Functional Pattern xxx Emotional Patterns xxx Pattern purpose xxx Exercise 6: Emotional Patterns xxx Example Emotional Pattern xxx Player Experience Pattern xxx Pattern purpose xxx Exercise 7: Player Experience Patterns xxx Example Experience Pattern xxx Theme Patterns xxx Pattern purpose xxx Exercise 8: Theme Patterns xxx Example pattern xxx Focused Patterns xxx Patterns from Micro, Macro, and Meta Circulation-patterns xxx Pattern purpose xxx Exercise 9: Circulation Patterns xxx Example Circulation Pattern: Micro, Macro and Meta xxx Boss Encounter Patterns xxx Pattern purpose xxx Exercise 10: Boss Encounter Patterns xxx Example Boss Encounter Pattern xxx Emergent Narrative Patterns xxx Pattern purpose xxx Exercise 11: Emergent Narrative Patterns xxx Example Emergent Narrative Pattern xxx Embedded and Environmental Narrative Patterns xxx Pattern purpose xxx Exercise 12: Embedded and Environmental Narrative Patterns xxx Example Embedded and Environmental Narrative Pattern xxx Patterns that Break the Mold xxx Breaking Spaces Patterns xxx Pattern purpose xxx Exercise 13: Breaking Spaces Patterns xxx Example Breaking Spaces Pattern xxx Player Manipulation Patterns xxx Pattern purpose xxx Exercise 14: Player Manipulation Patterns xxx Example Player Manipulation Pattern xxx Patterns in Innovation xxx Pattern purpose xxx Exercise 15: Patterns in Innovation xxx Example pattern xxx SECTION V: THE FIFTEEN PROPERTIES Taking a Step Back: What We Have Learned So Far xxx The 'Fifteen Fundamental Properties of Wholeness' in game design xxx Levels of Scale xxx Strong Centers xxx Boundaries xxx Alternating Repetition xxx Positive Space xxx Good Shape xxx Local Symmetries xxx Deep Interlock xxx Contrast xxx Graded Variation xxx Roughness xxx Echoes xxx The Void xxx Inner Calm xxx Not Separateness xxx ¡¡ ¡¡ SECTION V: ADVANCED EXERCISES Advanced Pattern Generation Exercises xxx Patterns from Core Mechanics xxx Core Mechanics xxx Pattern purpose xxx Exercise 16: Patterns From Core Mechanics xxx Example Pattern from Core Mechanics xxx Finding missing Patterns xxx Pattern purpose xxx Exercise 17: Finding Missing Patterns xxx Example Finding Missing Pattern xxx Finding negative Patterns xxx Pattern purpose xxx Exercise 18: Finding Negative Patterns xxx Example Negative Pattern xxx Finding positive Patterns from negative ones xxx Pattern purpose xxx Exercise 19: Finding Positive Patterns From Negative Patterns xxx Example Positive Patterns xxx Using Patterns for Understanding xxx Understanding Techniques xxx Exercise 20: Using Patterns to Understand Techniques xxx Example pattern xxx Understanding Tropes xxx Exercise 21: Using Patterns to Understand Tropes xxx Example patterns xxx The First Question xxx Pattern purpose xxx Exercise 22: The First Question xxx Example pattern xxx Audience Patterns xxx Pattern purpose xxx Exercise 23: Audience Patterns xxx Example Audience Patterns xxx Exercise 23 A: Audience Patterns xxx Exercise 23 B: Audience Patterns xxx Theoretical Patterns xxx Pattern Purpose xxx Exercise 24: Theoretical Patterns xxx Example pattern xxx ¡¡ ¡¡ SECTION VI: BUILDING A LANGUAGE Connecting Patterns into a Language xxx Introduction to Pattern Language construction xxx Building a Pattern Language xxx Make sure that you have enough patterns xxx Add Keywords xxx Understanding the Scope of Your Language xxx Pattern Categories xxx Meta, Macro, and Micro-level Patterns xxx Adding Existing Parent Patterns xxx Adding Existing Child Patterns xxx Linking Other Related Patterns xxx Suggesting New Parents and Children xxx Use the Theoretical Patterns Exercise to Find Related Patterns xxx Link Confidence xxx Integrating Patterns from Other Sources xxx Game Mechanics: Advanced Game Design xxx Patterns in Game Design xxx The Art of Game Design: A Book of Lenses xxx Exercise 25: Creating Patterns from Lenses xxx Example Pattern xxx Pitfalls of pattern relationships xxx Combining patterns xxx Eliminating patterns xxx Creating New Pattern Exercises xxx Framing the intent of the Exercise xxx Listing and describing examples xxx Analyzing the examples xxx Articulating the pattern xxx Designing with a Pattern Language xxx Integrating Pattern Language Use into Existing Design Processes xxx Pattern Language as the Basis of Design xxx Teaching yourself or students with Pattern Languages xxx An institutional Pattern Language xxx Developing with Patterns xxx Providing Feedback xxx Assessing Patterns from others xxx Developing with other people¡¯s patterns xxx Group Pattern Exercises xxx Dividing Up the Examples xxx Reviewing Other¡¯s Projects xxx Creating Keywords xxx Categorizing Patterns xxx Assessing A Pattern Language xxx Design Exercise Using Patterns xxx ¡¡

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