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Learning C# by Developing Games with Unity 2019

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Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner

Key Features
Beginner's guide to getting started with software development concepts from a macro level
Leverage the power of the latest C# in solving the complex programming problems
Learn to script and customize your 3D games and implement animation techniques to make them engaging

What you will learn
Understand programming fundamentals with practice examples in C#
Explore the interface and features of Unity 2019
Learn C# programming syntax from scratch
Create a game design document and prototype level
Explore intermediate programming topics and best practices
Implement game mechanics, interactions, and UI elements with C#
Who this book is for
The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

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Getting to Know your Environment
The Building Blocks of Programming
Diving into Variables, Types and Methods
Control Flow and Collection Types
Working with Classes, Structs and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods and Classes
Exploring Generics, Delegates, and Beyond
The Journey continues

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Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.

Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

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Ferrone, Harrison [Àú] ½ÅÀ۾˸² SMS½Åû
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