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¾ÆÁ÷ Renderer¿¡ ´ëÇØ Á¢ÇØ º¸Áö ¸øÇÑ CGÀεé°ú ÀÌ¹Ì »ç¿ëÇÏ°í ÀÖÁö¸¸ ±× ±íÀÌ¿Í ³ÐÀÌ¿¡ ´ëÇØ Á¶±ÝÀÌ¶óµµ ´Ù°¡¼°í ½ÍÀº µ¶ÀÚµéÀ» À§ÇÑ Renderer È°¿ë¼. Brazil, final-Reder, v-ray, Radiosity, Scanline µîÀÇ °¢°¢ÀÇ ·»´õ¸µ ¹æ½ÄÀ» ÀÌÇØÇÏ´Â ¹æÇâÀ¸·Î ³»¿ëÀ» ±¸¼ºÇÏ¿´´Ù.
ºÎ·Ï : CD1 º»¹® ¿¹Á¦ ÆÄÀÏ
CD2 Map ¼Ò½º, Free Plugin/Script
CD3 µ¿¿µ»ó °ÁÂ
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CG´Â ¼ö¾øÀÌ ¸¹Àº ±â¼úÀ» ÅäÇس»¸ç Áö±Ýµµ ³ë·ÂÁßÀÎ ¸¹Àº CGÀεéÀ» ±«·ÓÈ÷°í ¶Ç Áñ°Ì°Ô ÇÏ°í ÀÖ´Ù. ±× Áß¿¡¼ °¡Àå Å« ºÎºÐÀ» Â÷ÁöÇϱ⠽ÃÀÛÇÑ ºÎºÐÀº ¿ª½Ã Rendering¿¡ °ü·ÃµÈ ¸¹Àº ±â¼ú°ú ÇÁ·Î±×·¥µéÀÏ °ÍÀÌ´Ù. ÀÌ Ã¥Àº ¾ÆÁ÷ Renderer¿¡ ´ëÇØ Á¢ÇØ º¸Áö ¸øÇÑ CGÀεé°ú ÀÌ¹Ì »ç¿ëÇÏ°í ÀÖÁö¸¸ ±× ±íÀÌ¿Í ³ÐÀÌ¿¡ ´ëÇØ Á¶±ÝÀÌ¶óµµ ´Ù°¡¼°í ½ÍÀº µ¶ÀÚµéÀ» À§ÇØ Brazil, final-Reder, v-ray, Radiosity, Scanline µîÀÇ °¢°¢ÀÇ ·»´õ¸µ ¹æ½ÄÀ» ÀÌÇØÇÏ´Â ¹æÇâÀ¸·Î ³»¿ëÀ» ±¸¼ºÇÏ¿´´Ù. ºÎ·Ï : CD1 º»¹® ¿¹Á¦ ÆÄÀÏ CD2 Map ¼Ò½º, Free Plugin/Script CD3 µ¿¿µ»ó °ÁÂ
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Part 1. Renderer
Chapter 1. Scanline VS Renderer
1. Renderer¶õ ¹«¾ùÀϱî?
2. Scanline Renderer
2.1 ScanlineÀÇ ¿É¼Ç
2.2 ScanlineÀÇ ±Ø´ëȸ¦ À§ÇÑ ¸í·É
2.3 ScanlineÀÇ Lighting
2.4 Standard Light »ç¿ëÇϱâ
3. Radiosity & Light Tracer
3.1 Radiosity
3.2 Light Tracer
4. VRay Rendering System V1.X
4.1 VRayÀÇ Plug-ins
4.2 VRay »ç¿ëÇϱâ
4.3 VRayÀÇ Authorization
4.4 VRayÀÇ Global Illumination
4.5 VRayÀÇ Light
4.6 VRayÀÇ Materials/ Map
4.7 VRayÀÇ Fur/Plane
4.8 VRayÀÇ Displacement
4.9 VRayÀÇ Caustic
4.10 VRayÀÇ HDRI
4.11 VRayÀÇ Toon
4.12 Object Light
4.13 VRayÀÇ Camera
4.14 VRayÀÇ Distributed rendering(network Rendering)
4.15 VRayÀÇ Tip & Trick
;
5. finalRender
5.1 final Render »ç¿ëÇϱâ
5.2 final RenderÀÇ Parameters
5.3 final RenderÀÇ Global Illumination (G.I)
5.4 final RenderÀÇ Global Illumination Engine
5.5 final RenderÀÇ Light
5.6 final RenderÀÇ Caustic
5.7 final RenderÀÇ HDRI
5.8 ÁÖ·Î »ç¿ëÇÏ´Â ¹Ý»ç ÀçÁú(Reflection Materials)
5.9 ÁÖ·Î »ç¿ëÇÏ´Â ±¼Àý ÀçÁú
5.10 final RenderÀÇ Sub-Surface Scattering
&n bsp; 5.11 final RenderÀÇ Displacement(MTD-Micro Triangle Displacement)
5.12 final RenderÀÇ Camera
5.13 final RenderÀÇ Shader
5.14 final RenderÀÇ finalToon
6. Brazil Render System
6.1 Brazil r/sÀÇ Æ¯Â¡
6.2 Brazil r/s »ç¿ëÇϱâ
6.3 Brazil r/sÀÇ FAQ(¸ÕÀú ¾Ë°í ½ÃÀÛÇϸé ÁÁÀº °Íµé)
6.4 Brazil r/sÀÇ Parameters
6.5 Brazil r/sÀÇ Global Illumination (GI)
&nb sp;
6.6 Brazil r/sÀÇ Caustics
6.7 Brazil r/s¿¡¼ ÁÖ·Î »ç¿ëÇÏ´Â ¹Ý»ç ÀçÁú
6.8 Brazil r/s¿¡¼ ÁÖ·Î »ç¿ëÇÏ´Â À¯¸® ÀçÁú
6.9 Brazil r/sÀÇ HDRI
6.10 Brazil r/sÀÇ Light
6.11 Brazil r/sÀÇ Camera
6.12 Brazil r/sÀÇ Shader
& nbsp;
6.13 Brazil r/sÀÇ Toon
6.14 Brazil r/sÀÇ Tip & Trick
Part 2. Modeling
Chapter 2. Subdivision Surface
1. Subdivision Surface¶õ?
2. ¿¹Á¦¸¦ ÅëÇØ ¾Ë¾Æº¸´Â Subdivision
2.1 񃧯 Subdivision
2.2 3DÀÇ Subdivision
2.3 SubdivisionÀÇ ¸ð¼¸® Ç¥Çö
Part 3 ¿¹Á¦¸¦ ÅëÇÑ Renderer È°¿ë
Chapter 3. Á¦Ç° Ç¥ÇöÀ» À§ÇÑ Àå¸é ¿¬Ãâ
1. Á¶¸í ¿¬Ãâ
2. ÀÎÅ׸®¾î ¼ÒÇ° Ç¥Çö
3. Á¦Ç°À» ÀÌ¿ëÇÑ Rendering - Detail sofa
4. ¿å½Ç Ç¥Çö
4.1 Renderer 1. Radiosity¸¦ ÀÌ¿ëÇÑ Rendering
4.2 Renderer 2. Brazil Render¸¦ ÀÌ¿ëÇÑ Rendering
4.3 Renderer 3. finalRender¸¦ ÀÌ¿ëÇÑ Rendering
Chapter 4. Interior Àå¸é ¿¬Ãâ
1. InteriorÀÇ ÁÖ°£ ¿¬Ãâ
2. InteriorÀÇ ¾ß°£ ¿¬Ãâ
Chapter 5. Exterior Àå¸é ¿¬Ãâ
1. ExteriorÀÇ ÁÖ°£ ¿¬Ãâ
2. ExteriorÀÇ ¾ß°£ ¿¬Ãâ
Part 4. Appendices
Appendix 1. Rendering °ü·Ã Áú¹®°ú ´äº¯ ±×¸®°í Tip
1. VRay Interior Àå¸é ¿¬Ãâ¿¡¼ÀÇ ¹®Á¦ (Movie Study Á¦°ø)
2. VRayÀÇ G-Buffer »ç¿ëÇϱâ
3. Maxwell Render ÈÉÃ帱â
4. Renderer °ü·Ã Site ¹× Âü°í Site
Appendix 2. FinalRender Stage-1 SP2
1. finalRender: Global Options ·Ñ¾Æ¿ô
2. finalRender: Raytracing ·Ñ¾Æ¿ô
3. finalRender: Global Illumination ·Ñ¾Æ¿ô
4. finalRender: Caustics ·Ñ¾Æ¿ô
5. finalRender: Distributed Rendering ·Ñ¾Æ¿ô
6. fRServer¿Í finalRender .INI ÆÄÀÏ
7. finalRender: Accelerator Engine ·Ñ¾Æ¿ô
8. finalRender: Micro Triangle Displacement ·Ñ¾Æ¿ô
9. finalRender: Adaptive Multiple Ray Sampler ·Ñ¾Æ¿ô
10. finalRender: Information Stamp ·Ñ¾Æ¿ô
11. finalRender: Camera ·Ñ¾Æ¿ô
12. finalRender Materials °³¿ä
13. finalRender Stage-1 Materials¿¡ ´ëÇÑ Áß¿ä ¸Þ¸ð
14. fR-Advanced Materials
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