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Introduction | |
Pixels, Pixols, Polygons, and the Basics of Creating Digital Art | |
Facing the ZBrush Interface | |
Painting with Pixols: Part 1 | |
Painting with Pixols: Part 2 | |
Digital Sculpting | |
Advanced Sculpting Techniques | |
Color, Texture, and Alpha | |
Rendering, Lighting, and Materials | |
ZBrush with Other 3D Applications | |
Plug-ins and ZScripts | |
Appendix: About the Companion DVD | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software. Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer.
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