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Programming Flex 2 : The Comprehensive Guide to Creating Rich Media Applications With Adobe Flex

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    Forewordp. xi
    Prefacep. xxi
    Introducing Flexp. 1
    Understanding Flex Application Technologiesp. 1
    Using Flex Elementsp. 6
    Working with Data Services (Loading Data at Runtime)p. 7
    Understanding the Differences Between Traditional (HTML) and Flex Web Applicationsp. 9
    Understanding How Flex Applications Workp. 10
    Understanding Flex and Flash Authoringp. 11
    Understanding Flex 1.5 and Flex 2p. 12
    Summaryp. 12
    Building Applications with the Flex Frameworkp. 13
    Using Flex Tool Setsp. 13
    Creating Projectsp. 15
    Building Applicationsp. 19
    Deploying Applicationsp. 31
    Flash Player Securityp. 31
    Understanding HTML Wrappersp. 33
    Using SWFObjectp. 34
    Using Runtime Shared Librariesp. 35
    Summaryp. 42
    MXMLp. 43
    Understanding MXML Syntax and Structurep. 43
    Making MXML Interactivep. 50
    Summaryp. 52
    ActionScriptp. 53
    Using ActionScriptp. 54
    MXML and ActionScript Correlationsp. 57
    Understanding ActionScript Syntaxp. 58
    Variables and Propertiesp. 61
    Inheritancep. 72
    Interfacesp. 73
    Handling Eventsp. 74
    Error Handlingp. 76
    Using XMLp. 78
    Reflectionp. 82
    Summaryp. 85
    Framework Fundamentalsp. 86
    Understanding the Flex Application Life Cyclep. 86
    Differentiating Between Flash Player and Frameworkp. 88
    Bootstrapping Flex Applicationsp. 89
    Understanding Application Domainsp. 92
    Understanding the Preloaderp. 94
    Summaryp. 95
    Managing Layoutp. 96
    Flex Layout Overviewp. 96
    Making Fluid Interfacesp. 116
    Putting It All Togetherp. 117
    Summaryp. 120
    Working with UI Componentsp. 121
    Understanding UI Componentsp. 122
    Buttonsp. 128
    Value Selectorsp. 129
    Text Componentsp. 130
    List-Based Controlsp. 131
    Pop-Up Controlsp. 140
    Navigatorsp. 143
    Control Barsp. 147
    Summaryp. 149
    Framework Utilities and Advanced Component Conceptsp. 150
    Tool Tipsp. 150
    Pop-Upsp. 156
    Cursor Managementp. 162
    Drag and Dropp. 164
    Customizing List-Based Controlsp. 172
    Focus Management and Keyboard Controlp. 183
    Summaryp. 188
    Working with Mediap. 189
    Adding Mediap. 191
    Working with the Different Media Typesp. 197
    Summaryp. 210
    Managing Statep. 211
    Creating Statesp. 211
    Applying Statesp. 212
    Defining States Based on Existing Statesp. 213
    Adding and Removing Componentsp. 214
    Setting Propertiesp. 216
    Setting Stylesp. 217
    Setting Event Handlersp. 218
    Using ActionScript to Define Statesp. 218
    Managing Object Creation Policies (Preloading Objects)p. 228
    Handling State Eventsp. 230
    When to Use Statesp. 231
    Summaryp. 231
    Using Effects and Transitionsp. 232
    Using Effectsp. 232
    Creating Custom Effectsp. 244
    Using Transitionsp. 251
    Creating Custom Transitionsp. 256
    Summaryp. 257
    Working with Datap. 258
    Using Data Modelsp. 258
    Data Bindingp. 268
    Enabling Data Binding for Custom Classesp. 277
    Data Binding Examplesp. 280
    Building Data Binding Proxiesp. 284
    Summaryp. 287
    Validating and Formatting Datap. 288
    Validating User Inputp. 288
    Formatting Datap. 308
    Summaryp. 314
    Customizing Application Appearancep. 315
    Using Stylesp. 316
    Skinning Componentsp. 333
    Customizing the Preloaderp. 344
    Themesp. 348
    Runtime CSSp. 351
    Summaryp. 354
    Client Data Communicationp. 355
    Local Connectionsp. 356
    Persistent Datap. 360
    Communicating with the Host Applicationp. 374
    Summaryp. 379
    Remote Data Communicationp. 380
    Understanding Strategies for Data Communicationp. 381
    Working with Request/Response Data Communicationp. 382
    Web Servicesp. 395
    Real-Time/Socket Connectionp. 406
    File Upload/Downloadp. 407
    Summaryp. 408
    Application Debuggingp. 409
    The Flash Debug Playerp. 409
    Using FDBp. 413
    Debugging with Flex Builder 2p. 414
    Remote Debuggingp. 418
    Logging Using trace() Within an Applicationp. 419
    The Logging Frameworkp. 421
    Debugging Remote Datap. 425
    Summaryp. 426
    Application Componentsp. 427
    The Importance of Application Componentsp. 428
    MXML Component Basicsp. 429
    Component Stylesp. 440
    Summaryp. 443
    Building Custom Componentsp. 444
    Component Framework Overviewp. 444
    Component Life Cyclep. 446
    Component Implementationp. 449
    Adding Custom Properties and Eventsp. 457
    Adding Styling Supportp. 460
    Summaryp. 462
    Indexp. 463
    Table of Contents provided by Ingram. All Rights Reserved.

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    Programming Macromedia Flex Framework discusses the Flex framework in context. The authors introduce features with practical and useful examples that tell the reader not only how, but also the reasons why to use a particular feature, when to use it, and when not to. This book is written for development professionals. While the book does not assume the audience has worked with Flash technologies previously, readers will benefit from the book most if they have previously built Web-based, n- tiered applications. This book is part of the official Adobe Developer Library series.

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