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- ÀåÁøÈ£ / [Blur Studio] 3D Artist
3D ij¸¯ÅÍÀÇ ÀÏ·¯½ºÆ®·¹ÀÌ¼Ç ÀÛ°¡·Î À¯¸íÇϽйÚÁ¤¿ø´ÔÀÇ ÀÌ Ã¥¿¡´Â ÇÏÀÌÄ÷¸®Æ¼¸¦ ÁöÇâÇÏ´Â ¼öÁØ ³ôÀº °í±Þ ½ÇÀü ³ëÇϿ찡 ´ã°Ü ÀÖ¾î¼ ½Ç»ç´À³¦ÀÇ 3D ÀÏ·¯½ºÆ®·¹À̼ǿ¡ °ü½É ÀÖ´Â ºÐµé¿¡°Ô Å« °¡À̵尡 µÉ °ÍÀ¸·Î º¸ÀÔ´Ï´Ù. ¹«¾ùº¸´Ù, ÀÚÄ© ÀÌÇØÇϱ⠾î·Á¿ö¼ ¼ÒȦÇϱ⠽¬¿î 3Dij¸¯ÅÍ ·»´õ¸µ ±â¹ýµéÀÌ Ã¼°èÀûÀ¸·Î Àß ¼³¸íµÇ¾î ÀÖ¾î¼ ÀÚ½ÅÀÇ ÇÁ·ÎÁ§Æ®¿¡¼µµ ½±°Ô ÀÀ¿ëÇØº¼ ¼ö ÀÖ´Â ÃÖ°íÀÇ 3DÇʵ¶¼°¡ µÉ °ÍÀÔ´Ï´Ù.
- ±è½Â¹Î / [ZBrush ij¸¯ÅÍ Å×Å©´Ð]ÀÇ ÀúÀÚ.
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Part_01. Color managed Linear Workflow
1. Linear Workflow ¶õ ¹«¾ùÀΰ¡?
- Gamma correction
- sRGB
2. ¿Ö Linear Workflow Àΰ¡
- Linear workflowÀÇ ÀåÁ¡
- Linear workflow ¿ä¾à
3. Linear Workflow¸¦ À§ÇÑ Maya¿¡¼ÀÇ °úÁ¤µé°ú ÁÖÀÇ»çÇ×
- Color Management
- Color Profile
- Gamma Correct Utility
- Linear workflow¸¦ À§ÇÑ Batch render ¼³Á¤
- Linear workflow¿¡¼ ÁÖÀÇÁ¡
4. Linear Workflow·Î ÇÕ¼ºÇϱâ.
- Linear workflow·Î Á¦ÀÛµÈ sceneÀ» pass rendering ÇÏ´Â ¹æ¹ý
- ÇÕ¼ºÇϱâ
- Linear workflowÀÇ À߸øµÈ ÀÌÇØ
Part_02. Camera
1. Ä«¸Þ¶óÀÇ ÃÊÁ¡°Å¸®, Ȱ¢
2. Image Size ±×¸®°í Portrait¸¦ À§ÇÑ Camera¼³Á¤
3. ±âŸ À¯¿ëÇÑ ¼³Á¤
Part_03. Textures
1. Diffuse map
- ZbrushÀÇ Spotlight¸¦ Ȱ¿ëÇÑ Diffuse map Á¦ÀÛ
- HD mode¿¡¼ÀÇ Painting
- Exporting
- Detail ¹¦»ç
- Ambient Occlusion / Cavity map
2. Specular map
3. Displacement map
4. Normal map
Part_04. Light
1. Mentalray Area Light
2. Light Decay¿Í ¿ª Á¦°ö ¹ýÄ¢.
- Decay
- ¿ª Á¦°ö ¹ýÄ¢
3. Scene Scale
4. Physical Sun & Sky
5. Portal Light
6. Portrait ¸¦ À§ÇÑ Light Setup
- »çÀü¼³Á¤
Reflection
Refraction
- Displacement map°ú normal mapÀÇ Àû¿ë
- Key light
- Back light & Indirect light
- Tone mapping
Part_05. SSS Skin Shader
1. Subsurface Scattering (SSS)
- Subsurface scattering À̶õ?
- MentalrayÀÇ misss shader Á¾·ù
2. ±âº»ÀûÀÎ SSS shaderÀÇ »ç¿ë¹æ¹ý
- Scene Scale
- Linear workflow¿¡¼ÀÇ SSS shader »ç¿ëÇϱâ
- Lightmap
- SSS Radius¿Í Scale conversion
- SSS Weight / Depth
- misss fast shaderµéÀÇ ºñ±³
3. SSS Skin Shader
- SSS Skin Shader¸¦ °¢ layerº°·Î Render Pass·Î ³ª´©±â
- Texture map Àû¿ëÇϱâ
- ÇÕ¼ºÇϱâ
4. SSS Skin ShaderÀÇ °í±Þ Ç¥Çö ¹æ¹ý
- ºûÀÇ RGB ÆÄÀå Â÷À̸¦ ÀÀ¿ëÇÑ Three-Layer SSS Skin
- mia x passes shader¸¦ ÀÌ¿ëÇÑ SSS Skin ShaderÀÇ È®Àå
Additional Color
Diffuse
Reflection
Glossiness
BRDF
5. ¼öÁ¤/º¸¿ÏÀ» À§ÇÑ Ãß°¡ ¼³Á¤
- Skin shaderÀÇ radius ¼öÁ¤
- Reflection (specular)ÀÇ ¼öÁ¤
- Key lightÀÇ ¼öÁ¤
- Back scatteringÀ» À§ÇÑ SSS skin shaderÀÇ Ãß°¡
Part_06. Eyes & Hair
1. Eyes
- ´«ÀÇ ±¸Á¶
- SSS shader¸¦ ÀÌ¿ëÇÑ ´«µ¿ÀÚÀÇ Ç¥Çö
2. Zbrush Fibermesh¸¦ ÀÌ¿ëÇÑ ´«½ç°ú ¼Ó´«½ç
- Zbrush fibermesh¸¦ ÀÌ¿ëÇÑ ´«½ç Á¦ÀÛ
- Zbrush fibermesh¸¦ ÀÌ¿ëÇÑ ¼Ó´«½ç Á¦ÀÛ
3. Maya Hair systemÀ» ÀÌ¿ëÇÑ ¾ó±¼ÀÇ ¼ØÅРǥÇö
Part_07. Clothes & Hair
1. Clothes
- ZbrushÀÇ brush alpha ¸¦ ÀÌ¿ëÇÑ ´ÏÆ®Áú°¨ Á¦ÀÛÇϱâ
- Displacement / normal map
- Shading
- Hair systemÀ» ÀÌ¿ëÇÑ ÅнÇÀÇ Ç¥Çö
2.Hair
- Zbrush fibermesh
Polygroup
Fibermesh
Styling
Export curves
- Maya hair system
Part_08. Final
1.Advanced lighting
- Key LightÀÇ ¼öÁ¤
- Physical Sun & Sky
Gain
LightÀÇ °¾à Á¶Àý
SpecularÀÇ Á¶Àý
Haze ¿Í Red/Blue Shift
- Back lightÀÇ ¼öÁ¤
- ±âŸ ¼öÁ¤
2. Render layer ¿Í render pass
- Key light render layer
- Back light render layer
- Depth render layer
- Mask render layer
- Render setting & Batch render
Render setting
Shaders
Lights
Batch render
3. Compositing
- Import
- Add layers
- MaskÀÇ È°¿ë
- Depth of field
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