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THE FAR GAME : Constraints Sparking Creativity

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¡ºTHE FAR GAME¡»Àº º£´Ï½º ºñ¿£³¯·¹ °ÇÃàÀü Çѱ¹°ü µµ·ÏÀÌ´Ù. ÀÌ Àü½Ã´Â Çѱ¹»çȸ¸¦ µé¿©´Ùº¸´Â ·»ÁîÀÎ '¿ëÀû·ü °ÔÀÓ'À» ¼ÒÀç·Î ÇÑ °ÍÀ¸·Î 60¸¸µ¿ÀÇ °Ç¹°°ú 130¸¸°³ÀÇ ÇÊÁö µî ¹æ´ëÇÑ µ¥ÀÌÅ͸¦ ºÐ¼®Çß´Ù. ¶ÇÇÑ ¾çÀÇ °ÔÀÓÀ» ÁúÀÇ °ÔÀÓÀ¸·Î, »çÀûÀÌÀÍÀ» °øÀûÀÌÀÍÀ¸·Î ¹Ù²Ù¾î³ª°¡´Â ÀþÀº °ÇÃà°¡µéÀÇ °¡´É¼º¿¡ ÁÖ¸ñÇß´Ù.

ÀÌ µµ·ÏÀº Çѱ¹°ü Àü½ÃÁÖÁ¦ÀÎ ¡´¿ëÀû·ü °ÔÀÓ: âÀǼºÀ» Ã˹ßÇÏ´Â Á¦¾à/ The FAR (Floor Area Ratio) Game: Constraints Sparking Creativity¡µ¿¡ µû¶ó Áö³­ 50³âµ¿¾È ¡®°Ç¼³Çѱ¹¡¯ÀÇ µ¿·ÂÀÌÀÚ, Çѱ¹ÀÎÀÇ ³»¸é¿¡ ±íÀÌ ÀÚ¸® Àâ°í ÀÖ´Â ¿ëÀû·üÀ» ÇâÇÑ ¿å¸ÁÀ» »çȸ°æÁ¦Àû, ÀÏ»óÀû, âÀÇÀû °üÁ¡¿¡¼­ Á¶¸íÇÑ Àü½Ã ³»¿ë°ú ¿¡¼¼ÀÌ&ÀÎÅͺä, 36°³ ÇÁ·ÎÁ§Æ®¸¦ ´ã°í ÀÖ´Ù.

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Çѱ¹¹®È­¿¹¼úÀ§¿øȸ°¡ Ä¿¹Ì¼Å³Ê¸¦ ¸Ã°í, ¼­¿ï½Ã¸³´ëÇб³ ±è¼ºÈ« ±³¼ö°¡ ¿¹¼ú°¨µ¶À¸·Î¼­ ÃÑ°ýÇÏ¿© ÁغñÇÑ Çѱ¹°ü Àü½Ã´Â 2016³â º£´Ï½ººñ¿£³¯·¹ °ÇÃàÀüÀÇ Àüü ÁÖÁ¦ÀÎ 'Àü¼±¿¡¼­ ¾Ë¸®´Ù(Reporting from the Front)'¿¡ ´ëÀÀÇÏ¿© Áö³­ 50³â µ¿¾È ¼­¿ïÀÇ º¯È­¸¦ °¡Àå ¾ÐÃàÀûÀ¸·Î ¼³¸íÇÏ´Â Å°¿öµåÀÌÀÚ Áý´ÜÀû ¿å¸ÁÀ» µå·¯³»´Â Áö¼ö(ò¦â¦)ÀÎ '¿ëÀû·ü'À» Çѱ¹°ÇÃàÀÇ ÃÖÀü¼±À¸·Î Çؼ®ÇÏ¿´´Ù.

µµ·ÏÀº Çѱ¹°ü Àü½ÃÁÖÁ¦ÀÎ [¿ëÀû·ü °ÔÀÓ: âÀǼºÀ» Ã˹ßÇÏ´Â Á¦¾à/ The FAR (Floor Area Ratio) Game: Constraints Sparking Creativity]¿¡ µû¶ó Áö³­ 50³âµ¿¾È '°Ç¼³Çѱ¹'ÀÇ µ¿·ÂÀÌÀÚ, Çѱ¹ÀÎÀÇ ³»¸é¿¡ ±íÀÌ ÀÚ¸® Àâ°í ÀÖ´Â ¿ëÀû·üÀ» ÇâÇÑ ¿å¸ÁÀ» »çȸ°æÁ¦Àû, ÀÏ»óÀû, âÀÇÀû °üÁ¡¿¡¼­ Á¶¸íÇÑ Àü½Ã ³»¿ë°ú ¿¡¼¼ÀÌ&ÀÎÅͺä, 36°³ ÇÁ·ÎÁ§Æ®¸¦ ´ã°í ÀÖ´Ù.

Àü½Ã ºÎºÐÀÇ ±¸¼ºÀº ¾Æ·¡¿Í °°´Ù.
ù°, ¿ëÀû·ü °ÔÀÓÀÇ Á¤ÀÇ, ¼±¼ö, ±ÔÄ¢ÀÌ ¹«¾ùÀÎÁö¸¦ ¼³¸íÇÏ´Â µµÀÔºÎ, [°ÔÀÓÀÇ ±ÔÄ¢-What are the Rules of the Game?]
µÑ°, ´Ù°¡±¸, ´Ù¼¼´ë, »ó°¡ÁÖÅà µî º¸ÆíÀûÀÎ À¯Çü°ú 36°³ °ÇÃ๰À» ¸ðÇü, ´ÙÀ̾î±×·¥, »çÁøÀ¸·Î Ç¥ÇöÇÑ [°ÔÀÓÀÇ ¾ç»ó-How is the FAR Game Played?]
¼Â°, ÃÊ°í¹Ðµµ, Áö°¡»ó½Â, ¾ÐÃ༺Àå, ¹ý°ú Á¦µµ, °ÇÃ๰ÀÇ ´ëÇüÈ­¿Í ¾ç±ØÈ­µî ¿ëÀû·ü °ÔÀÓÀÌ ¿Ö Çѱ¹¿¡¼­ Ưº°ÇÑÁö¸¦ ºÐ¼®ÇÑ [°ÔÀÓÀÇ ¹è°æ-What are the Forces at Play in the FAR Game?]
³Ý°, ¿ëÀû·ü °ÔÀÓÀÌ ¹ú¾îÁö´Â ¿ì¸® µµ½Ã¿Í °Å¸®ÀÇ Ç³°æÀ» ½Ã°¢¿¹¼úÀÛ°¡(°­¼ºÀº, ¹é½Â¿ì, Á¤¿¬µÎ, ½Å°æ¼·)¿Í ÀϹÝÀÎÀÇ ´«À¸·Î Æ÷ÂøÇÑ [°ÔÀÓÀ» º¸´Â °üÁ¡ -Artist Perspectives on the FAR Game]
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¿¡¼¼ÀÌ ºÎºÐ¿¡´Â John Peponis, James PARK, Chen Feng (Georgia Institute of Technology), Marc Simmons (FRONT Inc.), Rowan Moore (The Observer), Peter Winston Ferretto (The Chinese University of Hong Kong), Julian Worrall (The University of Adelaide), Meta Berghauser Pont, Lars Marcus (Chalmers University of Technology), Neville Mars (MARS Architects), ±è°æ¹Î (¼­¿ï´ëÇб³ ȯ°æ´ëÇпø), Winy Maas (MVRDV)°¡ Âü¿©ÇÏ¿´°í ¿ëÀû·ü °ÔÀÓÀÇ ´ëÇ¥ »ç·Ê·Î ¼±Á¤µÈ 36°³ÀÇ °ÇÃ๰ÀÇ ÀÚ·á°¡ ºÎ·Ï Çü½ÄÀ¸·Î Æ÷ÇÔµÇ¾î ½ÇÁ¦ ¿ëÀû·ü °ÔÀÓÀÌ ¹ú¾îÁ³´ø °Ç¹°µéÀÇ ½ÇÁ¦¸¦ ´Ù ¼öÀÇ ÇÁ·ÎÁ§Æ®¸¦ ÅëÇØ È®ÀÎÇÒ ¼ö ÀÖ´Ù.

Çѱ¹¹®È­¿¹¼úÀ§¿øȸ°¡ Ä¿¹Ì¼Å³Ê¸¦ ¸Ã°í, ¼­¿ï½Ã¸³´ëÇб³ ±è¼ºÈ« ±³¼ö°¡ ¿¹¼ú°¨µ¶À¸·Î¼­ ÃÑ°ýÇÏ¿© ÁغñÇÑ Çѱ¹°ü Àü½Ã´Â 2016³â º£´Ï½ººñ¿£³¯·¹ °ÇÃàÀüÀÇ Àüü ÁÖÁ¦ÀÎ ¡®Àü¼±¿¡¼­ ¾Ë¸®´Ù(Reporting from the Front)¡¯¿¡ ´ëÀÀÇÏ¿© Áö³­ 50³â µ¿¾È ¼­¿ïÀÇ º¯È­¸¦ °¡Àå ¾ÐÃàÀûÀ¸·Î ¼³¸íÇÏ´Â Å°¿öµåÀÌÀÚ Áý´ÜÀû ¿å¸ÁÀ» µå·¯³»´Â Áö¼ö(ò¦â¦)ÀÎ ¡®¿ëÀû·ü¡¯À» Çѱ¹°ÇÃàÀÇ ÃÖÀü¼±À¸·Î Çؼ®ÇÏ¿´´Ù.

µµ·ÏÀº Çѱ¹°ü Àü½ÃÁÖÁ¦ÀÎ ¡´¿ëÀû·ü °ÔÀÓ: âÀǼºÀ» Ã˹ßÇÏ´Â Á¦¾à/ The FAR (Floor Area Ratio) Game: Constraints Sparking Creativity¡µ¿¡ µû¶ó Áö³­ 50³âµ¿¾È ¡®°Ç¼³Çѱ¹¡¯ÀÇ µ¿·ÂÀÌÀÚ, Çѱ¹ÀÎÀÇ ³»¸é¿¡ ±íÀÌ ÀÚ¸® Àâ°í ÀÖ´Â ¿ëÀû·üÀ» ÇâÇÑ ¿å¸ÁÀ» »çȸ°æÁ¦Àû, ÀÏ»óÀû, âÀÇÀû °üÁ¡¿¡¼­ Á¶¸íÇÑ Àü½Ã ³»¿ë°ú ¿¡¼¼ÀÌ&ÀÎÅͺä, 36°³ ÇÁ·ÎÁ§Æ®¸¦ ´ã°í ÀÖ´Ù.

Àü½Ã ºÎºÐÀÇ ±¸¼ºÀº ¾Æ·¡¿Í °°´Ù.
ù°, ¿ëÀû·ü °ÔÀÓÀÇ Á¤ÀÇ, ¼±¼ö, ±ÔÄ¢ÀÌ ¹«¾ùÀÎÁö¸¦ ¼³¸íÇÏ´Â µµÀÔºÎ, ¡´°ÔÀÓÀÇ ±ÔÄ¢-What are the Rules of the Game?¡µ
µÑ°, ´Ù°¡±¸, ´Ù¼¼´ë, »ó°¡ÁÖÅà µî º¸ÆíÀûÀÎ À¯Çü°ú 36°³ °ÇÃ๰À» ¸ðÇü, ´ÙÀ̾î±×·¥, »çÁøÀ¸·Î Ç¥ÇöÇÑ ¡´°ÔÀÓÀÇ ¾ç»ó-How is the FAR Game Played?¡µ
¼Â°, ÃÊ°í¹Ðµµ, Áö°¡»ó½Â, ¾ÐÃ༺Àå, ¹ý°ú Á¦µµ, °ÇÃ๰ÀÇ ´ëÇüÈ­¿Í ¾ç±ØÈ­µî ¿ëÀû·ü °ÔÀÓÀÌ ¿Ö Çѱ¹¿¡¼­ Ưº°ÇÑÁö¸¦ ºÐ¼®ÇÑ ¡´°ÔÀÓÀÇ ¹è°æ-What are the Forces at Play in the FAR Game?¡µ
³Ý°, ¿ëÀû·ü °ÔÀÓÀÌ ¹ú¾îÁö´Â ¿ì¸® µµ½Ã¿Í °Å¸®ÀÇ Ç³°æÀ» ½Ã°¢¿¹¼úÀÛ°¡(°­¼ºÀº, ¹é½Â¿ì, Á¤¿¬µÎ, ½Å°æ¼·)¿Í ÀϹÝÀÎÀÇ ´«À¸·Î Æ÷ÂøÇÑ ¡´°ÔÀÓÀ» º¸´Â °üÁ¡ -Artist Perspectives on the FAR Game¡µ
¸¶Áö¸·À¸·Î ¿ëÀû·ü °ÔÀÓÀÇ »çȸ, °æÁ¦, ¹®È­Àû °¡Ä¡¸¦ ¿ä¾àÇÑ °á·ÐºÎ ¡´°ÔÀÓÀÇ ÀÇ¹Ì -Why Does the FAR Game Matter?¡µ

¿¡¼¼ÀÌ ºÎºÐ¿¡´Â John Peponis, James PARK, Chen Feng (Georgia Institute of Technology), Marc Simmons (FRONT Inc.), Rowan Moore (The Observer), Peter Winston Ferretto (The Chinese University of Hong Kong), Julian Worrall (The University of Adelaide), Meta Berghauser Pont, Lars Marcus (Chalmers University of Technology), Neville Mars (MARS Architects), ±è°æ¹Î (¼­¿ï´ëÇб³ ȯ°æ´ëÇпø), Winy Maas (MVRDV)°¡ Âü¿©ÇÏ¿´°í

¿ëÀû·ü °ÔÀÓÀÇ ´ëÇ¥ »ç·Ê·Î ¼±Á¤µÈ 36°³ÀÇ °ÇÃ๰ÀÇ ÀÚ·á°¡ ºÎ·Ï Çü½ÄÀ¸·Î Æ÷ÇÔµÇ¾î ½ÇÁ¦ ¿ëÀû·ü °ÔÀÓÀÌ ¹ú¾îÁ³´ø °Ç¹°µéÀÇ ½ÇÁ¦¸¦ ´Ù¼öÀÇ ÇÁ·ÎÁ§Æ®¸¦ ÅëÇØ È®ÀÎÇÒ ¼ö ÀÖ´Ù.

¸ñÂ÷

Foreword_ Myung Jin PARK

Curatorial Foreword
Why the FAR (Floor Area Ratio) Game?_ Sung Hong KIM

Exhibits

Preface
Section 1: What are the Rules of the Game?
Section 2: How is the FAR Game Played?
Section 3: What are the Forces at Play in the FAR Game?
Section 4: Artist Perspectives on the FAR Game
Seongeun KANG, Seung Woo BACK, Yeondoo JUNG, Kyungsub SHIN
Section 5: Why Does the FAR Game Matter?

Essays&Interviews

The City as an Interface of Scales:Gangnam Urbanism _ John Peponis with James Park and Chen Feng
Simple Math: Envelope Economics and the FAR Game_ Marc Simmons
London vs Seoul: Life After FAR _Rowan Moore
Here and Now Seoul:Ten Memos for Our Present Millennium_ Peter Winston Ferretto
The Nakwon Principle _ Julian Worrall
Diversity in Density: Looking Back and Forth_ Meta Berghauser Pont with Lars Marcus
Dreaming of Density _ Neville Mars
The Rise and Fall of FAR in Korea_ Kyung-Min KIM
How FAR can we go?_Interview with Winy Maas by Sung Hong KIM

36 Projects Showcased

Matrix of Design Tactics Used in the 36 Buildings

Afterwords from the Curators
Biographies
List of Participants
Notes
Data Sources

010 Foreword_ Myung Jin PARK

014 Curatorial Foreword
Why the FAR (Floor Area Ratio) Game?_ Sung Hong KIM

018 Exhibits

020 Preface
022 Section 1: What are the Rules of the Game?
030 Section 2: How is the FAR Game Played?
040 Section 3: What are the Forces at Play in the FAR Game?
062 Section 4: Artist Perspectives on the FAR Game
Seongeun KANG, Seung Woo BACK, Yeondoo JUNG, Kyungsub SHIN
096 Section 5: Why Does the FAR Game Matter?

018 Essays&Interviews

102 The City as an Interface of Scales:Gangnam Urbanism _ John Peponis with James Park and Chen Feng
112 Simple Math: Envelope Economics and the FAR Game_ Marc Simmons
124 London vs Seoul: Life After FAR _Rowan Moore
130 Here and Now Seoul:Ten Memos for Our Present Millennium_ Peter Winston Ferretto
140 The Nakwon Principle _ Julian Worrall
148 Diversity in Density: Looking Back and Forth_ Meta Berghauser Pont with Lars Marcus
158 Dreaming of Density _ Neville Mars
174 The Rise and Fall of FAR in Korea_ Kyung-Min KIM
182 How FAR can we go?_Interview with Winy Maas by Sung Hong KIM

193 36 Projects Showcased

194 Matrix of Design Tactics Used in the 36 Buildings

272 Afterwords from the Curators
284 Biographies
List of Participants
Notes

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