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Product Manager Strategy Data Analytics Design UX Agile Project
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PART 1. ÇÁ·Î´öÆ® ¸Å´ÏÀú(Product Manager) °³·Ð
Chapter-01. ÇÁ·Î´öÆ® °ü¸®(Product Management) Áö½Ä
1. ÇÁ·Î´öÆ®ÀÇ ÀÌÇØ
1-1. ÇÁ·Î´öÆ®ÀÇ Á¤ÀÇ
1-2. ÇÁ·Î´öÆ® ÀÌÇØ°ü°èÀÚ(Product Stakeholder)
1-3. °í°´Àº ´©±¸Àΰ¡?
1-4. °í°´°¡Ä¡(Customer Value)¶õ ¹«¾ùÀΰ¡?
1-5. Product-Market Fit
2. ÇÁ·Î´öÆ® °ü¸®¶õ ¹«¾ùÀΰ¡?
2-1. ÇÁ·Î´öÆ® °ü¸®ÀÇ ÀÌÇØ
2-2. ÇÁ·Î´öÆ® °ü¸®ÀÇ Çʿ伺
2-3. ÇÁ·Î´öÆ® ¶óÀÌÇÁ »çÀÌŬ(Product Life Cycle)
2-4. ÇÁ·Î´öÆ® ¶óÀÌÇÁ »çÀÌŬ ´Ü°èº° Ư¡
2-5. ÇÁ·Î´öÆ®ÀÇ ¼º°ø ÁöÇâ °üÁ¡
3. ÇÁ·Î´öÆ® ÆÀ
3-1. ÇÁ·Î´öÆ® ÆÀ ±¸¼º
3-2. ÇÁ·Î´öÆ® ¸Å´ÏÀú(Product Manager)
3-3. µ¥ÀÌÅÍ ºÐ¼® ÆÀ(Data Analytics Team)
3-4. ÇÁ·Î´öÆ® µðÀÚÀÎÆÀ(Product Design Team)
3-5. ¾ÖÀÚÀÏ ÇÁ·ÎÁ§Æ® ÆÀ(Agile Project Team)
4. ÇÁ·Î´öÆ® °ü¸® ÇÁ·Î¼¼½º
4-1. ½ÃÀåºÐ¼®
4-2. Àü·« ¼ö¸³
4-3. ÇÁ·Î´öÆ® °³¹ß
4-4. ÇÁ·Î´öÆ® ¿î¿µ
Chapter-02. ÇÁ·Î´öÆ® ¸Å´ÏÀú(Product Manager) ½Ç¹«
5. ÇÁ·Î´öÆ® ¸Å´ÏÀú(Product Manager)
5-1. ÇÁ·Î´öÆ® ¸Å´ÏÀú Á¤ÀÇ
5-2. ÇÁ·Î´öÆ® ¸Å´ÏÀúÀÇ ¿ªÇÒ
5-3. ÇÁ·Î´öÆ® ¸Å´ÏÀú ÇÙ½É ¿ª·®
5-4. ÇÁ·Î´öÆ® ¸Å´ÏÀú ¸®´õ½Ê
6. ÇÁ·Î´öÆ® ¸Å´ÏÀúÀÇ ÁÖ¿ä¾÷¹«
6-1. ÇÁ·Î´öÆ® Àü·« ¼ö¸³
6-2. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼®
6-3. ÇÁ·Î´öÆ® UX & UI µðÀÚÀÎ
6-4. ÇÁ·Î´öÆ® ¾ÖÀÚÀÏ ÇÁ·ÎÁ§Æ® °ü¸®
7. ÇÁ·Î´öÆ® ¸Å´ÏÀúÀÇ ¼Ö·ç¼Ç
7-1. Design Thinking
7-2. Lean Startup
7-3. Agile Project Management
8. ÇÁ·Î´öÆ® ÆÀ ¸¸µé±â
8-1. ÇÁ·Î´öÆ® ÆÀ ȯ°æ ±¸Ãà
8-2. ÇÁ·Î´öÆ® ÆÀ ¸®´õ µÇ±â
8-3. ÇÁ·Î´öÆ® ÆÀ ºôµù ÀýÂ÷
8-4. ÇÁ·Î´öÆ® ÆÀ ±¸¼º
9. ÇÁ·Î´öÆ® °ü¸® ÁÖ¿ä¹®¼
9-1. MRD(Market Requirements Document)
9-2. PRD(Product Requirements Document)
9-3. Customer Journey Map
9-4. Product Roadmap
9-5. Product Backlog
PART 2. ÇÁ·Î´öÆ® ¸Å´ÏÀú ÇÊ¿äÁö½Ä
Chapter-03. ÇÁ·Î´öÆ® Àü·« ¼ö¸³ Áö½Ä
10. ÇÁ·Î´öÆ® Àü·«(Product Strategy)
10-1. ÇÁ·Î´öÆ® Àü·«ÀÇ ÀÌÇØ
10-2. ±â¾÷ Àü·«°ú ÇÁ·Î´öÆ® Àü·«ÀÇ °ü°è
10-3. ÇÁ·Î´öÆ® Àü·«ÀÇ ±¸¼º
10-4. ÇÁ·Î´öÆ® Àü·« ±âº»¿ë¾î Á¤¸®
11. ±â¾÷ Àü·«
11-1. Mission°ú Vision
11-2. Æ÷Æ®Æú¸®¿À °ü¸®(Portfolio Management)
11-3. KPI & OKR
12. ÇÁ·Î´öÆ® ¸¶ÄÉÆÃ Àü·«
12-1. ÇÁ·Î´öÆ® ½ÃÀåºÐ¼® : 3C / PEST / SWOT
12-3. ¸¶ÄÉÆÃ °¡À̵å¶óÀÎ Á¦½Ã : STP ºÐ¼® Àü·«
12-4. ¸¶ÄÉÆÃ Àü·« ¼ö¸³ : 4P MIX
12-5. CRM Àü·« ¼ö¸³
12-6. µðÁöÅÐ ¸¶ÄÉÆÃ Àü·« ¼ö¸³
12-7. ºê·£µù Àü·« ¼ö¸³
13. ÇÁ·Î´öÆ® Àü·« ¿ë¾î ÇØ¼³
13-1. KPI(Key Performance Indicator)
13-2. OKR(Objective and Key Results)
13-3. MBO(Management by objectives)
13-4. PEST(Political, Economic, Social and Technological analysis)
13-5. CRM(Customer Relationship Management)
13-6. SCM(Supply Chain Management)
13-7. Portfolio Management
13-8. Marketing Myopia
13-9. IMC(Integrated Marketing Communication)
13-10. °¡Ä¡Á¦¾È(Value Opposition)
13-11. High Involvement Product
13-12. Low Involvement Product
13-13. Market Segmentation
13-14. Branding
13-15. Brand Architecture
13-16. Market Positioning
13-17. POD(Point of Difference)
13-18. POP(Point of Parity)
13-19. Perceptual Map
13-20. Skimming Pricing
13-21. Market Penetration Pricing
13-22. Reference Price
13-23. Odd Pricing
13-24. Marketing Channel
13-25. Showrooming
13-26. Content Marketing
13-27. Digital Marketing
13-28. Product Line Stretching
13-29. Reverse Positioning
13-30. SEO(Search Engine Optimization)
Chapter-04. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼® Áö½Ä
14. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼® (Data Analytics)
14-1. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼®ÀÇ ÀÌÇØ
14-2. ÇÁ·Î´öÆ® Àü·« ¼ö¸³À» À§ÇÑ µ¥ÀÌÅÍ ºÐ¼®
14-3. Growth Hacking
14-4. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼® ±âº»¿ë¾î Á¤¸®
15. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼® ÆÀ
15-1. Data Analytics Team ±¸¼º
15-2. Data Analyst
15-3. Data Scientist
15-4. Data Engineer
16. ÇÁ·Î´öÆ® µ¥ÀÌÅÍ ºÐ¼® ÇÁ·Î¼¼½º
16-1. °¡¼³¼ö¸³
16-2. ½ÇÇè¼³°è
16-3. µ¥ÀÌÅÍ ¼öÁý
16-4. ½ÇÇè
17. µ¥ÀÌÅÍ ºÐ¼® ¿ë¾î ÇØ¼³
17-1. µ¶¸³º¯¼ö / Á¾¼Óº¯¼ö / ÅëÁ¦º¯¼ö
17-2. ATE(Average Treatment Effect)
17-3. ¸ñÇ¥ÁöÇ¥ / °¡À̵巹ÀÏ ÁöÇ¥ / Áø´Ü¿ë ÁöÇ¥
17-4. User Acquisition
17-5. Sign Up / Sign In
17-6. A/B Test
17-7. Funnel Analysis
17-8. Data Wrangling
17-9. AARRR Framework
17-10. Cohort Analysis
17-11. Organic / Paid
17-12. AU(Active User)
17-13. MCU(Maximum Current User) / ACU (Average Current User)
17-14. ARPU/ARPPU
17-15. ASP(Average Selling Price)
17-16. CAC(Customer Acquisition Cost)
17-17. LTV(Lifetime Value)
17-18. Entrances / Bounce Rate / Exit Rate
17-19. Page View / Unique Visitor
17-20. CVR(Conversion Rate)
17-21. CPC / CPM / CRT
17-22. CPA / CPI
17-23. CLV(Customer Lifetime Value)
17-24. ROAS(Return On Advertising Spend)
17-25. Referral Marketing
17-26. CTR(Click Through Rate)
17-27. Deep Link
17-28. Post back
17-29. Retention Marketing
17-30. Significance Level
Chapter-05. ÇÁ·Î´öÆ® µðÀÚÀÎ UX & UI Áö½Ä
18. µðÀÚÀÎ UX & UI
18-1. ÇÁ·Î´öÆ® µðÀÚÀÎÀÇ ÀÌÇØ
18-2. UX(User Experience)
18-3. UI(User Interface)
18-4. UX & UI ±âº»¿ë¾î Á¤¸®
19. µðÀÚÀÎ ÆÀ
19-1. Design Team ±¸¼º
19-2. Product Designer
19-3. UX Researcher
19-4. UX Designer
19-5. UX Writer
19-6. UI Designer
20. µðÀÚÀÎ ÇÁ·Î¼¼½º
20-1. Research
20-2. Ideation
20-3. Design
20-4. Test
21. UX / UI ¿ë¾î ÇØ¼³
21-1. Storyboard
21-2. Wireframe
21-3. IA(Information Architecture)
21-4. Prototype
21-5. Mock-up
21-6. Mood Board
21-7. User Flow
21-8. User Persona
21-9. A/B Test
21-10. Design System
21-11. Microcopy
21-12. User Journey Map
21-13. Usability Test
21-14. Heuristic Evaluation
21-15. CLI / GUI / NUI / OUI
21-16. Onboarding
21-17. UX Writing
21-18. CTA(Call To Action)
21-19. UX Writing
21-20. Copywriting
21-21. Typography
21-22. Hierarchy
21-23. Layout
21-24. Flat Design
21-25. Kerning
22-26. Concept
22-27. Favicon
22-28. Grid
22-29. ´©³¢(ªÌª)
22-30. GNB / LNB / FNB / SNB
Chapter-06. ¾ÖÀÚÀÏ ÇÁ·ÎÁ§Æ® °ü¸® Áö½Ä
22. ¾ÖÀÚÀÏ °³¹ß
22-1. ¾ÖÀÚÀÏ °³³ä
22-2. ¾ÖÀÚÀÏ ¼±¾ðÀÇ 4´ë °¡Ä¡¿Í 12°¡Áö ¿øÄ¢
22-3. ¾ÖÀÚÀÏ ÇÁ·ÎÁ§Æ® °ü¸® ¹æ½ÄÀÇ Á¾·ù
22-4. ¾ÖÀÚÀÏ ±âº»¿ë¾î Á¤¸®
23. ¾ÖÀÚÀÏ ÆÀ ¸¸µé±â
23-1. ¾ÖÀÚÀÏ ÆÀ ȯ°æ ±¸Ãà
23-2. ¾ÖÀÚÀÏ ÆÀ ¸®´õ µÇ±â
23-3. ¾ÖÀÚÀÏ ÆÀ ºôµù ÀýÂ÷
23-4. ¾ÖÀÚÀÏ ÆÀ ±¸¼º ¹× ¿ªÇÒ
24. ½ºÅ©·³(Scrum)ÀÇ ÀÌÇØ
24-1. ½ºÅ©·³ Á¤ÀÇ
24-2. ½ºÅ©·³ Ư¡
24-3. ½ºÅ©·³ ÆÀ ±¸¼º
24-4. ÇÁ·Î´öÆ® ¿À³ÊÀÇ ¿ªÇÒ ¹× Çʿ俪·®
24-5. ½ºÅ©·³ ¸¶½ºÅÍÀÇ ¿ªÇÒ ¹× Çʿ俪·®
24-6. °³¹ßÀÚµéÀÇ ¿ªÇÒ ¹× Çʿ俪·®
24-7. ½ºÅ©·³ À̺¥Æ® ¹× »êÃâ¹°
24-8. ½ºÅ©·³ ÇÁ·ÎÁ§Æ® ¼öÇàÀýÂ÷
25. Ä¹Ý (Kanban)ÀÇ ÀÌÇØ
25-1. Ä¹Ý Á¤ÀÇ
25-2. Ä¹Ý Æ¯Â¡
25-3. ĹÝÀÇ ¼öÇà¿øÄ¢
25-4. Ä¹Ý ÆÀ ±¸¼º
25-5. Ĺݺ¸µå
25-6. Ĺݺ¸µå ¸¸µé±â
25-7. Ä¹Ý À̺¥Æ® ¹× »êÃâ¹°
25-8. Ä¹Ý ÇÁ·ÎÁ§Æ® ¼öÇàÀýÂ÷
26. ¾ÖÀÚÀÏ ¿ë¾î ÇØ¼³
26-1. ÇÁ·Î´öÆ® ºñÀü(Product Vision)
26-2. ÇÁ·Î´öÆ® ·Îµå¸Ê(Product Roadmap)
26-3. ÇÁ·Î´öÆ® ¹é·Î±×(Product Backlog)
26-4. »ç¿ëÀÚ ½ºÅ丮(User Story)
26-5. ½ºÅ丮 Á¡¼ö(Story Point)
26-6. ¹öÀü(Version)
26-7. ¸±¸®Áî(Release)
26-8. ¹ø ´Ù¿î Â÷Æ®(Burn Down Chart)
26-9. ´©ÀûÈ帧µµÇ¥(Cumulative Flow Diagram)
26-10. µ¥Àϸ® ½ºÅĵå¾÷ ¹ÌÆÃ(Daily Stand Up Meeting)
26-11. ¸®ºä(Review)
26-12. ȸ°í(Retrospectives)
26-13. ¿Ï·áÀÇ Á¤ÀÇ(Definition of Done)
26-14. ÁõºÐ(Increment)
26-15. ÀÌÅÍ·¹À̼Ç(Iteration)
26-16. ¹é·Î±× ±×·ç¹Ö(Backlog Grooming)
26-17. Ç÷¡´× Æ÷Ä¿(Planning Poker)
26-18. ¼Óµµ(Velocity)
26-19. ½ºÇÁ¸°Æ®(Sprint)
26-20. ±â¼úÀû ºÎä(Technical Debt)
26-21. ÄÉÀÌ´ø½º(Cadence)
26-22. ÀÚ±âÁ¶Á÷È ÆÀ(Self-organizing Project Team)
26-23. ±âº» ±ÔÄ¢(Ground Rules)
26-24. µ¿ÀÏÀå¼Ò ¹èÄ¡(Co-location)
26-25. 3Á¡ ÃßÁ¤(Three-point Estimates)
26-26. ǰÁú ºñ¿ë(Cost Of Quality)
26-27. ´ç±è ¹æ½Ä(Pull System)
26-28. MVP (Minimum Viable Product)
26-29. Ä«ÀÌÁ¨ À̺¥Æ®(Kaizen Event)
26-30. ÀÛ¾÷ ½Ã°£(Work Time)
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