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"Oliver Villar's book will give you a solid foundation in Blender and computer graphics in general. Filled with well-crafted examples and lessons, this book will give you the tools you need to succeed as an artist."
--David Andrade, Producer, Theory Studios
"The days are now over when beginners found learning Blender 3D difficult. Oliver Villar introduces to beginners the best of Blender's 3D features and 3D fundamentals in fun and exciting ways. His approach of completing a character from scratch, touching every aspect of 3D from Blender's point of view, is truly filled with explanations of techniques and important tools that will help readers to bring their ideas to life creatively while following professional workflows in 3D. Starting with the fundamentals of 3D, this is a great resource for every beginner artist who is looking to learn Blender 3D. It's truly a book written with great dedication!"
--Waqas Abdul Majeed, CG Generalist, www.waqasmajeed.com
"I found Oliver Villar's book, Learning Blender, to be an essential tool for not only getting users acquainted with Blender, but also preparing them by explaining the history and the magic that has made Blender what it is now. His book also prepares users to be productive and informed by explaining the community and its various portals. His book is complete in explaining all the aspects of the UI and acquainting users with the classic G, S, and R. The exercises are perfect for getting users on the level to begin making their own worlds. I was even pleased to see him discussing F2, ripping with V, and even Knife Project, which are classics I usually consider to be more advanced. This book is a no-holds-barred approach to getting the most out of this capable little program. I must also add that the character created is attractive and well created, and is a fine example of using the program for character modeling. Oliver is truly a skilled artist and that shines through in his use of this program."
--Jerry Perkins, 3D Conceptor, Fenix Fire
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The Third Edition of Learning Blender walks students though every step of creating an outstanding animated character and composing it in a real video using a professional workflow. This edition has been revised for Blender 2.80. Students will learn Blender through a simple approach: An introduction to Blender will familiarize the reader with the interface, controls, how to interact with objects, and how to edit them. Simple exercises drill the reader on the basics of Blender so they're ready to approach the full project. Each chapter takes the reader through a segment of the project, all the way through to completion. Lessons are tailored to skill and knowledge level, so students new to 3D software will master the fundamentals while experienced users can jump directly to the exercise. Learning Blender walks students through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then composing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it's perfect for both 3D novices and those who've used other 3D Software. Focusing on Blender 2.78 and above, 3D-professional and Blender Foundation Certified Trainer Oliver Villar explains all the basics, including Blender's interface, controls, and how to manipulate objects. Once you've mastered the fundamentals, you'll follow a realistic 3D workflow through a complete project. You'll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you'll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials will guide you through Blender's trickier tasks. By the time you're done, you'll understand how the whole process fits together, and how to use Blender to create amazing characters for all types of media. You'll also build strong Blender skills you can later apply in any 3D project, whether it involves characters or not. Blendtuts; Modeling; Rigging; Compositing; Tracking; Complete Project; VFX; Visual Effects; Lighting; Skeleton; Skinning; Deformation; Character Creation; Character Animation; Blender 3D
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