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Design Patterns [¾çÀå]

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  • ÃâÆÇ»ç : Addison-Wesley
  • ¹ßÇà : 2013³â 01¿ù 01ÀÏ
  • Âʼö : 395
  • ISBN : 9780201633610
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    ÃâÆÇ»ç ¼­Æò

    Four top-notch authors present the first book containing a catalog of object-oriented design patterns. Readers can learn how to use design patterns in the object-oriented development process, solve specific design problems using patterns, and gain a common vocabulary for object-oriented design.

    * Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

    * The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.


    °´Ã¼-ÁöÇâÀûÀÎ ¼ÒÇÁÆ®¿þ¾îÀÇ °³¹ß·ÐÀûÀΠåÀÌ´Ù. ÈçÈ÷ ºÎµúÄ¡°ÔµÇ´Â ¹®Á¦¿¡ ´ëÇÑ Á¢±Ù ¹æ½Ä°ú ÇØ°á ¹æ¾ÈÀ» ´Ù·ç°í ÀÖ´Ù. ´Ù¼öÀÇ ¿¹Á¦¸¦ ÅëÇÏ¿© ÇнÀÇϵµ·Ï ÇÏ°í ÀÖ´Ù.

    ÀÌ Ã¥Àº °´Ã¼ ÁöÇâ °³¹ß¿¡ ÀÖ¾î Çö´ëÀûÀÌ°í °íÀüÀûÀÌ¸ç ¼ÒÇÁÆ®¿þ¾î ¼³°è¿¡¼­ °øÅëÀûÀ¸·Î ¹ß»ýÇÏ´Â ¹®Á¦¿¡ ´ëÇÑ Á¤¿¬ÇÏ°í ¿µ±¸ÀûÀÎ ¼Ö·ç¼ÇÀ» Á¦°øÇØÁØ´Ù. °ü¸® °´Ã¼ »ý¼ºÀ» À§ÇÑ ÆÐÅÏ, Ä¿´Ù¶õ ±¸Á¶³»¿¡¼­ÀÇ ÄÄÆ÷¡ °´Ã¼, °´Ã¼°£ÀÇ È帧 Á¦¾î¸¦ À§ÇÑ ÆÐÅÏ¿¡ ´ëÇØ ¼³¸íÇÏ°í ÀÖ´Ù. Àç»ç¿ë¼º°ú À¯¿¬¼ºÀ» Çâ»ó½Ãų ¼ö ÀÖµµ·Ï ÀÛ¼ºµÈ ¼ö¸¹Àº ¿¹Á¦¸¦ Á¦°øÇÏ°í ÀÖ´Ù.

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    ÀúÀÚ´Â ÆÐÅÏÀÌ ¹«¾ùÀÎÁö ¶Ç °´Ã¼ ÁöÇâ ¼ÒÇÁÆ®¿þ¾î ¼³°è¿¡¼­ ±×°ÍÀÌ ¾î¶² µµ¿òÀ» ÁÙ ¼ö ÀÖ´ÂÁö¿¡ ´ëÇÑ ¼³¸íÀ¸·Î Ã¥À» ½ÃÀÛÇÑ´Ù. °è¼ÓÇؼ­ °èÅëÀûÀÎ ¼³¸í, Æò°¡, °´Ã¼ÁöÇ⠽ýºÅÛ¿¡¼­ ¼øȯµÇ´Â µðÀÚÀÎ µî¿¡ ´ëÇØ ¼³¸íÇÑ´Ù. ÀÌ Ã¥À» ÅëÇØ Áß¿äÇÑ ÆÐÅÏÀ» ¼ÒÇÁÆ®¿þ¾î °³¹ß °úÁ¤¿¡¼­ ¾î¶»°Ô Àû¿ëÇÒ °ÍÀÎÁö, ÀÚ½ÅÀÇ µðÀÚÀÎ ¹®Á¦¸¦ Ç®±âÀ§ÇØ °¡Àå È¿À²ÀûÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖ´Â ¹æ¹ý µîÀ» ¹è¿ï ¼ö ÀÖÀ» °ÍÀÌ´Ù.

    °¢°¢ÀÇ ÆÐÅÏÀº ±×°ÍÀÌ Àû¿ëµÉ ¼ö Àִ ȯ°æ, Á¦ÇѵǾî Àû¿ëµÉ ¶§, Ä¿´Ù¶õ µðÀÚÀο¡¼­ ÆÐÅÏ »ç¿ëÀÇ °á°ú µî¿¡ ´ëÇؼ­µµ ¼³¸íÇÏ°í ÀÖ´Ù. ¸ðµç ÆÐÅÏÀº ½ÇÁ¦ ½Ã½ºÅÛ¿¡¼­ ÄÄÆÄÀÏ µÇ¾úÀ¸¸ç, ½ÇÁ¦ ¿¹Á¦¿¡ ±â¹ÝÀ» µÎ°í ÀÖ´Ù. ¶ÇÇÑ °¢°¢ÀÇ ÆÐÅÏÀº ¾î¶»°Ô ±×°ÍÀÌ C++°ú °°Àº °´Ã¼ ÁöÇâ ÇÁ·Î±×·¡¹Ö¿¡¼­ ±¸ÇöµÉ ¼ö ÀÖ´ÂÁö´Â º¸¿©ÁÖ´Â Äڵ带 Æ÷ÇÔÇÏ°í ÀÖ´Ù.

    ¸ñÂ÷

    Preface

    Foreword

    Guide to Readers



    1. Introduction

    What Is a Design Pattern?

    Design Patterns in Smalltalk MVC

    Describing Design Patterns

    The Catalog of Design Patterns

    Organizing the Catalog

    How Design Patterns Solve Design Problems

    How to Select a Design Pattern

    How to Use a Design Pattern




    2. A Case Study: Designing a Document Editor

    Design Problems

    Document Structure

    Formatting

    Embellishing the User Interface

    Supporting Multiple Look-and-Feel Standards

    Supporting Multiple Window Systems

    User Operations

    Spelling Checking and Hyphenation

    Summary

    Design Pattern Catalog




    3. Creational Patterns

    Abstract Factory

    Builder

    Factory Method

    Prototype

    Singleton

    Discussion of Creational Patterns




    4. Structural Pattern

    Adapter

    Bridge

    Composite

    Decorator

    Facade

    Flyweight

    Proxy

    Discussion of Structural Patterns




    5. Behavioral Patterns

    Chain of Responsibility

    Command

    Interpreter

    Iterator

    Mediator

    Memento

    Observer

    State

    Strategy

    Template Method

    Visitor

    Discussion of Behavioral Patterns




    6. Conclusion

    What to Expect from Design Patterns

    A Brief History

    The Pattern Community

    An Invitation

    A Parting Thought




    Appendix A. Glossary

    Appendix B. Guide to Notation

    Class Diagram

    Object Diagram

    Interaction Diagram

    Appendix C. Foundation Classes

    List * Iterator * ListIterator * Point * Rect

    Bibliography

    Index


    Preface xi (2)
    Foreword xiii(2)
    Guide to Readers xv
    1 Introduction 1 (32)
    1.1 What Is a Design Pattern? 2 (2)
    1.2 Design Patterns in Smalltalk MVC 4 (2)
    1.3 Describing Design Patterns 6 (2)
    1.4 The Catalog of Design Patterns 8 (1)
    1.5 Organizing the Catalog 9 (2)
    1.6 How Design Patterns Solve Design 11 (17)
    Problems
    1.7 How to Select a Design Pattern 28 (1)
    1.8 How to Use a Design Pattern 29 (4)
    2 A Case Study: Designing a Document Editor 33 (46)
    2.1 Design Problems 33 (2)
    2.2 Document Structure 35 (5)
    2.3 Formatting 40 (3)
    2.4 Embellishing the User Interface 43 (4)
    2.5 Supporting Multiple Look-and-Feel 47 (4)
    Standards
    2.6 Supporting Multiple Window Systems 51 (7)
    2.7 User Operations 58 (6)
    2.8 Spelling Checking and Hyphenation 64 (12)
    2.9 Summary 76 (3)
    Design Pattern Catalog 79 (280)
    3 Creational Patterns 81 (54)
    Abstract Factory 87 (10)
    Builder 97 (10)
    Factory Method 107 (10)
    Prototype 117 (10)
    Singleton 127 (8)
    Discussion of Creational Patterns 135 (2)
    4 Structural Patterns 137 (82)
    Adapter 139 (12)
    Bridge
    151 (12)
    Composite 163 (12)
    Decorator 175 (10)
    Facade 185 (10)
    Flyweight 195 (12)
    Proxy 207 (12)
    Discussion of Structural Patterns 219 (2)
    5 Behavioral Patterns 221 (124)
    Chain of Responsibility 223 (10)
    Command 233 (10)
    Interpreter 243 (14)
    Iterator 257 (16)
    Mediator 273 (10)
    Memento 283 (10)
    Observer 293 (12)
    State 305 (10)
    Strategy 315 (10)
    Template Method 325 (6)
    Visitor 331 (14)
    Discussion of Behavioral Patterns 345 (6)
    6 Conclusion 351 (8)
    6.1 What to Expect from Design Patterns 351 (4)
    6.2 A Brief History 355 (1)
    6.3 The Pattern Community 356 (2)
    6.4 An Invitation 358 (1)
    6.5 A Parting Thought 358 (1)
    A Glossary 359 (4)
    B Guide to Notation 363 (6)
    B.1 Class Diagram 363 (1)
    B.2 Object Diagram 364 (2)
    B.3 Interaction Diagram 366 (3)
    C Foundation Classes 369 (6)
    C.1 List 369 (3)
    C.2 Iterato
    r 372 (1)
    C.3 ListIterator 372 (1)
    C.4 Point 373 (1)
    C.5 Rect 374 (1)
    Bibliography 375 (8)
    Index 383

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